A cool idea I have to make Janna tornado more satisfying

Witch of Babylon··1 votes·431 views

Tl; dr:

BUFFS - INCREASED DAMAGE GETS WIDER AS IT CHARGES CHARGE TIME FROM 3 SECONDS TO 4 SECONDS INCREASED KNOCK UP FOR EACH CHARGE SLIGHTLY INCREASED RANGE ON INITIAL CAST SLIGHTLY DECREASED COOLDOWN

NERFS - LESS DAMAGE FOR EACH TARGET HIT LESS DAMAGE FOR EACH CHARGE SMALLER TORNADO ON INITIAL CAST LESS KNOCK UP ON INITIAL CAST LESS RANGE FOR EACH CHARGE NO LONGER STARTS COOLDOWN ON INITIAL CAST

Here's an idea I had in mind for Janna. While Janna's tornado is very powerful right now for its disruption and utility, it doesn't exactly feel like a tornado. Sure, it knocks up but it doesn't exactly feel like one. You know what I mean? This change actually makes it feel like a real tornado, making her feel like the Storm's Fury she was meant to be. While these changes seem a bit drastic, I think they would make Janna more satisfying and more interesting. But what do you think? Would it kill her, make her broken beyond belief or just right?

1 Comments

TragicTricks1 votes

To me that doesnt feel like a tornado either.

Id rather have 5 stacks on janna q Every stack increase her q in width Representing Real life tornado scales.

For instance F1 tornado, then F2 tornado then F3 tornado then F4 tornado and lastly an F5 tornado

So each time janna uses her q her next one is has some increased stats. Before resetting back to her normal tornado

To balance this out after she uses the F5 tornado put a cd on when the tornado can ungrade again after it resets.

For instance shes use an F5 tornado( or 5th stack tornado) After that she will be stuck on her F1 tornado for 40 sec or somthing before it can go to an F2 tornado

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