@Meddler, Regarding Azir
Is the balance team satisfied with Azir as he is?
On behalf of all Azir players, I humbly request a lowered cooldown on max rank Q or a reversion to soldiers' range of 400. Right now he feels a tad bit inconsistent.
Is the balance team satisfied with Azir as he is?
On behalf of all Azir players, I humbly request a lowered cooldown on max rank Q or a reversion to soldiers' range of 400. Right now he feels a tad bit inconsistent.
Current thought is that he's in an okay spot. He's not currently dominating play, but can be extremely effective when played well in an appropriate team comp and lane match up. We would like to help out his early game slightly at some point, in the form of making his last hitting a little easier. We're being cautious about how we do that though, to avoid re-introducing his lane bullying, since that wasn't an intended strength for him and lacked sufficient counterplay for some opponents.
The only thing that needs to be worked on are the several known bugs.
I'd say don't touch his damage but make his early game a little less impossible. Maybe mana reduction or cooldown reduction on Q
An Azir got a pentakill in one of my games only about a week ago.
I was impressed, he's not that underpowered.
Azir feels pretty good at the moment. He could use a few more bug-fixes and if he's still rough, all he really needs is an easier time last hitting during the laning phase. This'd allow him to better transition into his power as the game progresses if the player chooses to play passively and farm.