@Meddler, Azir Direction for 5.5?

vC48YNoGbJ·2/25/2015, 8:24:00 AM·5 votes·5,198 views

Hi, I was wondering what buffs you had in mind for Azir. I read the notes that mentioned that it was felt that Azir should be a late game hyper carry, so will you test the original 400 range on soldiers with healthier early game nerfs?

As someone who discovered Azir and fell in love with his gameplay only a few weeks prior to his nerf, I'm pretty nervous that you'll keep his soldier range low which will make him less dependent on his own positioning skill and more dependent on the lack of the enemy team's skill/knowledge/proper positioning.

As range of his soldiers decreases, dependence on the auto > Q > auto pattern increases. This changes him from a reliable sustained damage dealer to more of a typical burst mage, taking away his identity as auto attacker and makes his gameplay awkward, as if a mage rushed an early Lich Bane.

Early game nerfs to W or Q via mana costs, cooldowns, or making soldiers' range scale off of W skill level rather than taking away his range would make his laning phase much less intimidating (since Riot considered it as such) while keeping his late game damage satisfying.

Does your team already have a list of changes in mind? Is it too early to share?

Thanks for your time.

18 Comments

RiotMeddler2/25/2015, 8:32:30 AM8 votes

Nothing certain yet, though we've got a couple of people testing possible changes this week to try and get them ready for 5.5.

We've been talking about increasing W range, potentially partially offset by reducing how far past a target the spears go (theory is that's a significant source of harass in lane, but much less relevant later on, so would allow us to return some range where it's most appropriate). Also considering raising his base AS and/or AS/level, since increasing those would directly support a more sustained damage pattern.

Ximlee2/25/2015, 3:54:03 PM1 votes

@Perfect Blue

North

Kilane2/27/2015, 2:12:36 AM1 votes

You know if they make W AP ratio scale per level like +0.4/0.45/0.5/0.55/0.6AP, they can just put his range back to 400.

Even if you harass with the soldier at level 1-6, Azir will need alot of item and levels to do dmg with soldier in late game.

And his harass doesn't really matter anyway because if the person bypass his soldiers, they will always outrade him.

Uperior2/27/2015, 6:15:18 AM1 votes

Why not leave everything as is, and just revert the range nerf?

vC48YNoGbJ2/28/2015, 4:38:31 AM1 votes

On the PBE, they went with the simple solution of returning range to 375. Could've been worse.

Genxrush3/3/2015, 7:51:14 PM1 votes

Bump...this is a big problem. The W nerf was WAY over board and made Azir useless range and a ton of his damage! You got us to buy this champ why make him unplayable? I can say this is the last time I buy a new champ if this is how they will be treated. He was not that big of a threat before and that is bogus about no counter play to him once people figured out how he works he was just as easy to counter as all the other champions out there.