Singed changes on PBE

Jerry SeinfeId··2 votes·2,649 views

Poison Trail (Q):

  • Total damage changed from 44-140 to 45-125
  • AP ratio increased from 60% to 80%
  • [bug fix] Singed Q trail no longer disappears when Singed leaves enemy vision.

Fling (E):

  • Mana cost changed from 100/110/120/130/140 to 70/85/100/115/130
  • % of Target Max Health as magic damage changed from 6/6.5/7/7.5/8 to 6% at all ranks.
  • [new] Now has a [2% per 100 AP] ratio

Insanity Potion (R) :

  • Mana cost lowered from 150 to 100 at all ranks.
  • Stat bonus changed from 35/50/80 to 30//60/90
  • Stat bonus duration changed from 25 to 15/20/25
  • [new effect] "Poison Trail's cloud duration is also doubled."

Q & E i for one think these are great because i still build him with quite a bit of ap as opposed to the RG build.

IDK about the ult tho. the doubled poison trail seems nice but i don't think it makes up for the stats he loses.

4 Comments

UnboundHades1 votes

so just an over all buff to singed and a tiny nerf early game

Chill Pengu1 votes

I'm a singed main and he is my favorite champ, though matchups are much harder now with all the changes this season.

Here is a list of the changes that have affected singed negatively this season and earlier:

  1. ROA and Rylais Crystal scepter got their stats lowered heavily, both were core items on singed.
  2. Ghost movespeed no longer happens instantly. This was singed's goto gap closer. To get this same functionality he now has to build an entire item that doesn't grant any defensive or offensive stats. Just health and mana.
  3. So many new champs have gap-closers, dashes, jumps, etc. that singed has a much harder time catching people, especially without ghost.
  4. New tank items such as the mask that reduces 15% dmg from consecutive dmg from the same spell. This hurts singed big time. Same with Gargoyle stoneplate which has really helped champs like darius and chogath that countered singed already.
  5. Base mr added to like 65 champions

These new changes seem like further nerfs to singed. Singed hardest phase is pre-6 right now as he has a very hard time trading with any champion due to no ranged spells. These changes would hurt his early game even more. Especially the reduction to his ult duration and stat loss. This is nearly a 40% nerf to his ultimate at lvl 6. In exchange he gets some slight ap buffs when singed doesn't usually rush heavy ap anyway.

Current problems with singed Kit are his passive and his pool and much weakened gap-closer now that ghost was nerfed.

Empowered bulwark - Singed passive is non-interactive and his kit doesn't rely on it like vlad or other similar passives. Singed doesn't build heavy mana so his passive is really just some flat health, like 200-300 by lvl 18. Mega Adhesive - This slow of singed costs so much mana that most singed players choose not to invest in it early at all. If you do invest in it early the cost is so high he has to leave lane after a single use due to oom problems. Building to try and compensate for this hurts all his other gameplay.

Best improvements to singed would include a passive rework/adjustment and lower mana costs on his pool so that he can actually use it early game. His dmg is very hurt right now after item changes and tank update, so some base dmg or ap boost would also help him.

Singed needs something more for early game so that he can do more than farm until lvl 6 or trade with champions effectively.

@riot / @Meddler Is there anyway you guys could generate a poll or gather advice from all the singed players out there before making these changes? In their current state I think they will just ruin him permanently.

Jerry SeinfeId1 votes

not a singed main (second favourite champ) but i do play him alot he's pretty much tied with leona on my second place.

I still build Roa/rylai core, with success. I think these items will become better on him with the ap ratio buffs and the double trail duration.

I'll agree ghost not being instant is bad for him but i think it's possible to play without RG (i play in low elo tho).

As a singed and teemo player i completely agree the mask just ruins these champions' day. idk who thought such a specific item was a good idea. it's fine against champs that spam spells but fucks DoT champs over. Maybe they could make it less effective against Dot, like rylai's slow used to be less usefull FOR DoT.

Base mr should be reason enough to give some extra dmg to him, i'd personally wait for the rune update tho. I personally run Mpen runes on him and idk if that's still gonna be possible.

What i think they want to do with these ap ratio buffs is get him to function as an ap bruiser again, which i fully agree with. i don't like the ult nerfs tho idk why that's even needed.

His passive is 275 with base hp i think, while nice this is nothing compared to the power some champs get from it. Maybe adding like regen to it might be nice already. OR Adding Movement speed to the passive. it would allow him to get some more MS to deal with dashes, for christ sake i never thought i'd feel slow on singed. i would honestly like to see the passive he has now improved rather than getting rid of it.

Mega adhesive costs a stupid amount of mana early but i often level it at 3 anyway just incase, i barely use it early on tho. lowering mana cost or adding grounded while lowering the slow a tiny bit are ways to solve it imo.

I honestly wouldn't mind losing early game power for the lategame dream tho, but that's a personal preference.

Another issue i have is the upcoming change to abyssal mask, it seemed like a perfect item for champs like singed but now it's becoming a catalyst item, making it's passive useless with roa/RG/hextech ice canon thing.

Chønklord1 votes

##These are all great changes to singed for right now.

I still agree with the majority of my fellow singed mains and OTPs out there, in that his passive needs a complete rework, and maybe some different changes to his W and R to make him more competitive in this high mobility meta.

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