IMO lifesteal is the issue with ADCs

WTBeGirl100EUhr··3 votes·371 views

Lifesteal items, combined with their high damage output, allows them to fulfil the role of drain tanks better than many dedicated drain tanks. In the case where the ADC has a heal/shield support to get them through initial burst, this becomes especially problematic as it makes damage not only hard to deal but hard to make stick.

Some refactoring of lifesteal, perhaps reducing effectiveness for ranged champions, would go a long way to the shield situation as well as the ADC situation IMO.

5 Comments

Eedat2 votes

Lifesteal was gutted with item 3076. Nobody builds it anymore. I don't even remember the last time I saw a BT in game

The issue with ADCs is double stacking cheap zeal items imo

ZephyrDrake1 votes

the last thing that needs to be nerfed is lifesteal, it's the only defensive stat that ADCs can build themselves without requiring some other ally being involved. The issue with ADCs is Zeal items being on the cheap side, even increasing their cost to 2800 would be way better than just randomly nerfing lifesteal just because their team actually are doing what they are supposed to be doing. You want to combat lifesteal? item 3165 item 3123 item 3076 build them! don't complain about ADCs having too much lifesteal when there are ways for you to deal with it. It's like seeing a mundo and not building a single one of those items and then complaining that mundo is broken

hoganftw1 votes

They don't even build lifesteal until later on in the game. The real culprit is crit.

5050BS1 votes

LifeSteal is the issue with AD

Shahamut1 votes

RIOT has several things they are trying to balance, and try as they might, it hasn't been easy and I don't think they have conquered it yet.

They are juggling Champions/Items/General Gameplay aspects and trying to balance around all of it.

Sustain gets out of hand? Grevious Wounds. Now sustain isn't so bad, but Crits, add randuins, ninja tabi, and thornmail. Thats just the item side of things.

Tuning one lever often leaves something else out of balance, and it feels like a never ending cycle. Im enjoying the ride, for the most part, but there are certainly a good amount of highs and lows.

To that end though, since itemization affects everything in the game, I think it is the biggest culprit. Just imagine for a moment that there were NO items.

Crits would only be on champions like Tryndamere, Jhin, Fiora and it could be easier to balance. Sustain champs like mundo, and vlad, could be easier to balance. Throw items into the mix and everything is a different story.

I dont think that is a bad thing, the idea of making your playstyle unique and expressing it via items is pretty cool, but its heck to balance.

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