Support Objectives

SeanGoku··5 votes·4,025 views

Can we add objectives to the game, that only supports can activate? So instead of creating overpowered items for the role whilst trying to make these items so lame, no other role would want them, we could have like Shrines or alters or whatever you guys can come up with, to give the support more of a roaming playstyle instead of making them the marksmans btch.

The idea is simple. Lets say from minute 3 onward or alike, objectives like scuttle crab come online, but they can only be taken by the player of the team with the least cs. So you need the support to come and fight for the objective. Having hardly to no cs is pretty much the main defining attribute of the support player on the team. Why can't we have that be a requirement to accomplish things in the game?

For example: You could have like a shrine top lane, that enables a team buff. Doesn't have to be amazing, maybe more mana regen or sth. Or you could have defined places you can create vision, just by going there and channeling. Similar to how Ivern can take scuttle. Or maybe you get to pickup a one time Promote buff, similar to Herald,l just on a much smaller scale. Or even just having something like random coins appear on the map for the player with the least cs, similar to the bard chimes.

I agree that everyone should take part in the vision game, don't get me wrong here. But being a little better at it and giving the support a more defined role in the team should be what makes the role attractive. It's similar to how all tanks need to deal damage or nobody will, just there for the support role as a whole, there are still so many opportunities that haven't been tried.

Anyway. These are my thoughts. What do you guys think?

14 Comments

MærcYnary3 votes

I think this is an amazing idea, your concept just sounds too much like "freefood for the jungler" to me tbh. It will need a lot of finetuning and actual effects (mana regen is not even worth walking into the tribush tbh.)

AMYS GRAVE2 votes

It would be super cool if we got different quests for the different support items to enable different play patterns to succeed.

SeanGoku1 votes

Exactly. Or Maybe active item effects that only are available, when you have the least cs on your team.

zachDoodlez71 votes

The idea of shrines and alters is a cool idea but it feels like a rip-off of what Skarner does. I can't think of any better ideas though.

Shahamut4 votes

Skarner needs to lose that passive anyway. Makes no sense at all...

Lost R1 votes

Supports already have more than too much shit to do, especially as the community further quintuples down on doing absolutely nothing but teamfights and damage.

remakoro1 votes

https://i.ytimg.com/vi/qGeggzmnxdY/maxresdefault.jpg

When supports went for their little support objectives.

https://i.imgur.com/BxuUhFl.gif

Meanwhile rest of the players

Pika Fox1 votes

Wouldnt work well. Who is the support? How do you determine this? Blind Pick is still a thing, and role swaps are a thing. And if you do it on a champion by champion basis, what defines a champion as a "support", and whats stopping me from using them elsewhere to abuse this?

SeanGoku2 votes

Did you even red the post. I explained it very clearly.

Pika Fox1 votes

Youre relying on the person with the least CS being the support. Not always the case, and can change multiple times throughout the game.

SeanGoku2 votes

Yes. So whenever that's the case, either you the support did something wrong or one of your teammates did something wrong. And being in a disadvantage position for doing something wrong seems like the correct response the game should put you in for your decisions.

And because you just seem to be that kind of person, who rather nitpicks and proudly presents his opinion without even taking the time to actually think about the arguments, let me just catch some of the arguments you might bring up:

  • You needn't start bringing up any edge cases. When someone dc's you're already fked. Also the system could be tuned for that no problem. When the marksman comes late to the party you literally have like a wave of minions or two at max where you would have more cs.
  • If you think having the least cs as a true Support is the wrong way to go, then you don't actually understand the definition (particularly in League of Legends) of the role.
  • Also this has no disadvantage to non meta picks, where you don't really have a support. It just prevents several people taking advantage of the benefits that the system is supposed to offer to the support. Currently everyone can take advantage of cheap support items. Just take a look Vlad and Shurelia's for example. But making the support advantages depend on you having the least cs limits them to one player on the team.
Pika Fox1 votes

As a support main, theres multiple games where i end up having the second least CS in the game, particularly if the ADC ends up doing poorly for a long while (im not gunna just not last hit minions with them dead/at base) or when another lane does poorly. Or if im playing an AP support covering for other lanes or wave clearing mid game while my team takes objectives and forces pressure elsewhere because someone has to take the gold, and its not like junglers get much in the way of CS.

Plus, if this is really powerful, you could see teamcomps specifically giving the support enough low value (caster) CS just so the jungler can use said system instead.

SeanGoku1 votes

Yes. And that would be a valid strategy. As the Support would still be benefiting from the cs. Doing so, would practically be lifting the income of the Support beyond that of the Jungler, therefore making the Jungler in need of income more than the Support. So giving him the supporters benefits instead of the "Support" would make sense. Which I believe is a fair strategy.

So let's say we want to make the Sightstone limited only to Supports, like we currently do with the Supporters Quests. One could allow the placement of wards immediately on purchase of the item, if you have the least cs instead. (Ofc. trinkets and price etc. would have to be adjusted accordingly, but this is just an example.) Now one could argue this is better on Junglers (I would agree), but to enable the Jungler to use this, one would have to sacrifice cs the Marksman would usually be getting to make this possible. So if you (as a team) are fine with that, then sure, go for it. But at least you have a clear (and balanceable) trade off. You're making at least one of your teammates weaker to give more power to the Jungler.

The benefits you give the player with the least cs, be it the person queued up for Support or in your example the Jungler, would only need to be tuned, so it never becomes a viable strategy for an actual Laner to refuse to last hit.

And to pick up your example of your carry style AP Support. The top 10 Junglers (as in most cs) currently have an average cs of ca 130 - 140 per game. Compared to the top 10 "Supports" in cs, who have an average of 70 - 100 cs per game. So even when you're playing a carry style support like Karatina, you're getting significantly less cs than the carries. (Also Junglers cover lanes just as Supports do, when nobody else is there to take the cs.) But. Even when you do become more of a carry than let's say your Marksman or your Jungler. Then you lose the benefits you would have as the "Support". Then it's rightfully so. You are playing a carrying role in that game, at that time and aren't in need of them. So they should be transferred to the player who then needs it most.

Anyway. Thank you for actually taking the time to think about my idea this time. I appreciate that. :) Have a nice day.

Pika Fox1 votes

It would still likely be too finicky, especially as whoever is in last for CS fluctuates. Plus, everyone will always try to take whatever riot makes for supports and abuse it themselves if they can. This would just put a lot of stress and pressure on the support to finengle their CS count to always either be too low (meaning youre punished for holding a wave yourself) or above someone else who it ends up being better on because thats how it always works, leading to more raging ADCs.

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