Illaoi QoL Ideas

AnataBakka··4 votes·898 views

There's some stuff with illaoi (other than the numerous bugs) that, if changed might make her more playable.

  1. Currently when a nearby tentacle dies there's a noise that lets you know it got killed. Well, that noise is way too low, i even listen to music so it's unhearable and i can't know if the enemy jungle is coming (because most jungs clear tentacles before coming). Instead of noise it could be nice to have the "warning" ping placed on the tentacle that gets atacked, that way is more noticed.

  2. While q-ing, there's the hitbox of the tentacle showing up on the terrain. If illaoi gets displaced she still q-s on the same range her q has, but the hitbox on the terrain remains in the same place. It would be better if that hitbox moved with illaoi so you can better know if you can hit a distant target.

  3. When illaoi uses "joke" a tentacle comes from the ground and illaoi fist bump it. It would be more fun if she could interact with tentacles spawned from the map, and like fist bump them. :)

Tell me what you think.

PS: Another nice thing is not getting stuck in tentacles, you already have minions that block you, now even tentacles can?

EDIT: Make the W (when in close range) uncancelable by moving

EDIT 2: While having the mouse over a tentacle, it should show the hitbox in which it can hit, so you can better position yourself. Or any other way of showing the hitbox.

EDIT 3: While you have the passive active you should be able to replace a tentacle you already have nearby. Many times a tentacle gets placed in the wrong place, and unless the enemy kills it it remains there for the entire time. By replacing it, you can change it to a better location, and also refresh its hp. EDIT 4: Instead of a having a CD automatically spawn tentacles system, it would be better to have a charge system (with the same CD) that makes you choose where to spawn tentacles when clicking a wall with the left click. These charges can increase with lvl (from 1 to 3 for example) and have a spawning cd so you don't end up spawning 3 tentacles in one second.

16 Comments

Herdis Leah4 votes
  • Fix the spirit disappearing immediately after getting hit with a cheesy dot-death fire-corrupting combo
  • fix the W getting used if interrupted by cc
  • fix the tentacle not swinging if you use W during the wall spawn animation

Sincerely, A diamond Illaoi main

AnataBakka2 votes

These are buffs, not QoL.

Mens Hair Club1 votes

implying illaoi doesn't need buffs

AnataBakka1 votes

she's a hard champion to balance. she's too good in low elo, and too bad in high. Anyway it's riot's job to buff/nerf, i made this post just for QoL ideas that don't result in an actual buff

Mens Hair Club1 votes

she's "too good" because low elo players are awful and choose to ignore her generous counterplay options

i refuse to let illaoi be held hostage by mediocre players

Infernape1 votes

Or they straight up rush into an ulting Illaoi.

0 Hogapu1 votes

Illaoi does need buffs, thats a point. But she is so rarely picked atm that no one knows how she works - the "generous counterplay options" are then not that much known nor used, which is definitely great for her. A buff would mean more pickrate, more people would know how to play agaisnt her, and eventually her winrate would decrease. She always has been a strange champion, and her current state is actually great - only some QoL changes would be appreciated, but she really does not need much more than that IMO.

Herdis Leah2 votes

These are "anti-cheese" and bug fixes. The first one is probably unintended - yeah if you hit illaoi a bunch the spirit goes away. but its probably not intended for Swain with DFT to pop a corrupting charge, throw E on you, and the spirit instantly pops and dies (less than a second duration). Theyre minor changes which would certainly help in the truly shittiest of matchups - Swain, Singed, Jayce (his hammer form has a dot...) etc...

AnataBakka1 votes

I don't ever remember of the spirit dying in a second. To fix the w you mean making it cc immune? Like i said on reddit, illaoi's ability is made of 2 actions: dash and dmg. If you get cc-ed in the middle it's normal to have it cancelled and go on cooldown or you would dash inifinitely. And the last one, that's just how it's made, you need to wait for it to spawn before making it proc. Or this or make the tentacle spawn instantly. All result in a clear buff

AFilthyCaitMain2 votes

and make her w less buggy too. overall great ideas

0 Hogapu2 votes

The 2) and 3) are not really THAT much, but I would not mind having that as a plus

The 1) though is super cool! That would give her a way to be safer in lane (even if we all know that 1v2's are easier than 1v1's as Illaoi ... :D)

Another QoL that i would love is somewhat knowing the range of each tentacles ( at least when she has not ulted ), to know better what we can do.

I saw a thing on another post, can't remember which - that said give Illaoi's W the same treatment than the one given to Vi's E : making it uncancellable. That might be more than a simple QoL change but still a buff she could receive.

AnataBakka1 votes

added the hitbox one on the post :) thx

Euthenaasia1 votes

She overall just needs more liberty with tentacle placement because a tentacle in the wrong place can completely ruin your setup.

AnataBakka1 votes

aye, added

Melokhy1 votes

I also have some suggestions to improve Illaoi's QoL and viability at higher levels

Passive : Instead of having a CD who makes automatically spawn tentacles, make a charge system (same CD), and use charges on walls spots like Azir can do on turrets. Passive low levels only have 1 charge but increase up to 3 at highers levels (like GP's barrels) => Improve Illa's utility in TF and while grouping up. Spawning time also make sure she don't just go in, insta pop 3 tentacles and wreck all enemy team.

E : To improve laning and counterplay, make skillshot it a bit easier to hit, but change the opponents trade capacity : If Illaoi gets hit +/- 4 times (AA or spells) by the enemy she's testing, the spirit disappear. => When Illa is ahead, she can be very opressive. This change make any opponent able to cancel the spirit, whatever the damage dealt. Also, lorewise, if Illaoi test someone, and this person fight back hardly, the test is supposed to be successful, so it fits the fantasy.

AnataBakka1 votes

uh nice

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