Damage reduction is too high

Iźuku Midoriya··3 votes·311 views

Something needs to be done about this. This meta of support items, damage reduction, shields and heals, is too much. When an enemy team literally has 2 supports to protect one carry that can 1v5 there is a problem. There is just too much utility to go along with it. Knights vow is an amazing item but I feel it is part of the problem

4 Comments

Aatrox Mid 1v51 votes

Agreed

AmetDeCrypt1 votes

you'll have to buff all their bases and ratios back up to compensate.

anyway I don't see a problem, other classes get to build items specifically for their roles of doing damage and taking damage respectively. I assume you would also complain "these assassins do too much damage because there are items that actually facilitate their damage doing and should all be deleted!" right?

JavelinJoe1 votes

I think they are more talking about the tanks who have damage reduction and/ or can give others some form of damage mitigation. I agree that there is not a serious problem yet. But there might be with the new runes thing that gives everyone a bloodthurster shield.

AmetDeCrypt1 votes

I don't mind supports getting intrinsic values like cc and damage reduction, means they can be useful without proper items, the trick being to make them scale worse with raw stats and dueling power and better with items that give out great stats on their own.

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