Hypothetical: Ignite now Grounds the target for its duration

Rebonack··0 votes·621 views

So no Flashing away if you get tagged, no dashing about with skills, Heal is less useful as a disengage, ect. Ignite would thus be the option to take for securing kills and Flash would finally have a spell-counter that isn't 'take Flash as well'.

29 Comments

Big Lincoln4 votes

So if Fizz, LB, Zed or Ahri jumps on me and ignites when they start their combo, I can't even flash away and just get to accept death?

Rebonack1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=EhhVmTa6,comment-id=0001,timestamp=2016-12-23T15:59:24.845+0000)

So if Fizz, LB, Zed or Ahri jumps on me and ignites when they start their combo, I can't even flash away and just get to accept death?

summoner 1 ?

Big Lincoln3 votes

So instead of blowing one summoner to escape the level 6 all-in, I need to blow 2, Cleanse AND Flash.

That doesn't sound a lot better.

Rebonack1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=EhhVmTa6,comment-id=000100000000,timestamp=2016-12-23T16:03:29.927+0000)

So instead of blowing one summoner to escape the level 6 all-in, I need to blow 2, Cleanse AND Flash.

That doesn't sound a lot better.

Having to grab a specific Summoner to counter another specific Summoner does seem odd, doesn't it? Especially when the current toolkit we have to play with is considered. There's quite a bit of commotion about Exhaust, but it likewise has a counter that remains un-used.

Cleanse doesn't see much use on account of being too specific of a defensive tool. Better to take other tools that are both offensive AND defense, yes? summoner 3 summoner 6 summoner 4

The point of this topic isn't the suggestion. It's the system that underlies it. The system is broken on a rather fundamental level. So what do we do? Break it harder, or reign powerful options in?

ZephyrDrake1 votes

{quoted}

summoner 1 ?

yeah let me take an entire summoner spell to counter another... there is a reason why cleanse is only taken when the enemy team has insane amounts of CC. Ignite does not need a grounding mechanic, it already deals quite a bit of true damage. What it needs is a lower CD and/or a slight increase in late game damage

SchmidttyGames4 votes

A booty hole flavored blunt wrap is a better idea than this.

ZT Xperimentor2 votes

Unavoidable ~500 true damage is already plenty reason for it to be taken for securing kills.

Rebonack1 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=EhhVmTa6,comment-id=0000,timestamp=2016-12-23T15:57:55.358+0000)

Unavoidable ~500 true damage is already plenty reason for it to be taken for securing kills.

summoner 1

ScissorsNstuff1 votes

you want to make ignite busted so that people will be forced to take cleanse to keep themselves from being buttfucked?

Honestly that is terrible design and would just warrant the nerfing of both.

Zelorxon1 votes

summoner 14 THIS... FLAME... TOO... *HUNF HEAVY... summoner 3

Rebonack1 votes

{quoted}

summoner 14 THIS... FLAME... TOO... *HUNF HEAVY... summoner 3

Makes you wonder why Exhaust shreds defense, too. Being tired doesn't typically make someone's armor more brittle.

Zelorxon1 votes

Well technically if you're exhausted you can't fight back and so you are more prone to enemy attacks (back then a full plate armor wearer had to be physically fought until you could stab him between the plates or you had to break his armor with maces and hammers) but since this is a game the reason is mainly mathematical stuff, i like exh as it is by the way...

awdaf1 votes

This has to be the dumbest thing I have ever seen since Azubu Frost cheated TSM

Rebonack1 votes

{quoted}

This has to be the dumbest thing I have ever seen since Azubu Frost cheated TSM

Nah, dumbest thing was balancing the game around Flash.

ScissorsNstuff1 votes

why does ignite need to secure kills any harder

And why would you essentially put cc on ignite

Rebonack1 votes

{quoted}

why does ignite need to secure kills any harder

And why would you essentially put cc on ignite

Why does Flash need to be able to jump over walls?

Why does Heal need to provide a speed boost?

Why does Exhaust need to shred resistance?

ScissorsNstuff1 votes

Flash doesn't jump over walls, it changes your location slightly. Flash does not CC opponents

Heal provides a speed boost because they wanted it to be a better alternative to ignite for protecting oneself

SO THAT IT COULD COMPETE WITH FUCKING IGNITE LOL

A Basic Island1 votes

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

Korillo1 votes

An instant cast, ranged targetable root that also burns the target and reduces healing effects. Ha, good one OP.

Honestly you probably belong on Riots balance team with ideas like this. You'd fit right in.

TyrekGoldenspear1 votes

Grounded isn't a root. It just means you can't use mobility spells.

Rebonack1 votes

{quoted}

An instant cast, ranged targetable root that also burns the target and reduces healing effects. Ha, good one OP.

Honestly you probably belong on Riots balance team with ideas like this. You'd fit right in.

Grounded is what Cass' Miasma does. Normal movement still works, but you can't use blink or dash skills.

Obviously we can't have hard CC on Summoner Spells, that would bend the game over backwards nearly as hard as Flash does.

UltraGigaNiga1 votes

Maybe a new summoner spell that does no damage and lasts for 1.5 seconds otherwise fuck no

IcyPepper1 votes

That makes no sense whatsoever.

Exhaust would make more sense, but that spell doesn't need more power anyway.

Rebonack1 votes

{quoted}

That makes no sense whatsoever.

Exhaust would make more sense, but that spell doesn't need more power anyway.

Doesn't make much sense thematically. Makes plenty of sense if you come at it from the direction of the purpose of Ignite. Ignite is for securing kills. It does that via damage, visions, and a healing debuff. Preventing the target from using Moveblock skills would fit in nicely and put Ignite in the same game-breaking category as Flash and Exhaust.

Of course, since Cleanse would be a better option, it would probably need buffs too. Maybe by combining it with Barrier. You end up with an arms race until Summoner Spells are tactical nukes.

IcyPepper1 votes

Honestly, just making a new summoner spell for a grounded effect would be simpler.

Rebonack1 votes

{quoted}

Honestly, just making a new summoner spell for a grounded effect would be simpler.

Probably.

The topic was inspired by the thought 'what would it take to make Ignite as busted as Flash and Exhaust?' This is what I came up with.

ModKnightsKemplar1 votes

WAY too OP now. Juggernauts would abuse the crap out of a root they could have in their kits. That's crazy.

Rebonack1 votes

{quoted}

WAY too OP now. Juggernauts would abuse the crap out of a root they could have in their kits. That's crazy.

Not a root, normal movement works just fine. It just prevents the use of Moveblock abilities.

Would that be more or less OP than Flash?

Than Exhaust?

ModKnightsKemplar1 votes

Don't like it.

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