@Joe/New001 Re: "Groups Of Champions Underserved By The New System"
That particular snippet of your video caught my attention and I was wondering if you had any thoughts on the 'ranged offtank' playstyle that IMO is still rather underserved by the new rune system. No longer being able to stack Armor/MR from the old runes really hurts squishy champions who would like to achieve a modest level of defensive stats and none of the new runes come close to providing that level of sustained defense. Also, with so many of the "big boy" tank items being so gold inefficient it makes picking them up, especially as a support, pretty dubious.
I'm curious if you've considered anything like a much more amped up version of the (now defunct) Celestial Body rune? If players could, for example, take a 30% penalty to all of their damage/healing/shielding effects in order to gain X Armor/MR/Health per level it would do so much for us and let us return to our old ways of being able to do a little more bodyblocking and wading into fights to focus more on essential crowd control timing rather than having to play so meekly as we do in the current meta.
I realize the segment of players who enjoyed this playstyle might be relatively small, but would very much appreciate a response if you're able!