Supporting in Bronze Hell needs more LP

CurS1VE··1 votes·1,525 views

I am a ex-top laner turned Support because obv I suck mechanically and couldn't cut it top against that volatile crazy lane.

I generally have a solid win rate with my support pool (maybe about 5-7 champs) and generally consistent with KDA / Vision / all those metrics and what not.

This season I've actually decided recently to actually try and climb, I usually only play about 20 games of ranked a season cause it seems like it takes a lot of games and mental to climb. So here I am maybe 30 games after my placements (50 or so played) and in promo's after getting to 0 LP a few times and I have got to say that Supporting in Bronze / Lower Elo is the most nerve racking thing I've experienced.

I feel like generally I have to carry my little baby ADC in lane for the first 25min, but I also need to roam and make vision plays as well as cover lanes when (for example) my mid just randomly strolls into the JG with no vision and proceeds to try and take a camp and then gets shit on by enemy JG.

I have to play consistently better than the enemy team in lane (or we lose / feed) I have to play consistently better than the weakest points on my team (not to be confused with weakest player) and I have to setup kills, objectives, vision as well as try and save my team mates when they abuse my vision (over chasing!).

I mean I feel like vision at this elo doesn't matter cause only a hand ful of ppl know what to do with it, the others just see ppl on map and run at them over and over and it's like uhhh that's not really what you suppose to do in a even game.

So after all this I'm not sure or not, but do supports get more LP per win then other roles? Cause I gotta say i should be getting like +40 or 50 for some of these wins and that's not me stroking myself off or anything, I'm legit saying I have to do such a substantial amount of work to setup the team for success. Maybe it's cause I play Carry / Aggressive support champs and not Raka or Yuumi, idk if there is more LP in it for supports at low elo or not but I really truly believe that if there is it flat out isn't enough!

13 Comments

hrooza dota 2 votes

why should you get bonus point for playing a role? no body deserve any more points then anyone else because everyone can do insane things like roaming and solo winning their game.

CurS1VE1 votes

its about the relative impact champs can do. As a support you are getting less cs / gold less exp and often times you are putting out much less dmg or less tank / survivability YET you are asked to do the most around the map through out each stage in the game and you have to do it at a higher level than the players on your team because solo lanes are focused on (generally) getting kills, that literally is your focus is to be a strong carry, you don't have to ward, you don't have to setup plays but you do have to follow up.

As a support your job is to unlock the map and also unlock the players you are with which at lower elo is a struggle on a different level because flat out the carries regardless if mid/top or adc, they can't carry consistently so you as a support are trying to unlock the map and players while having that very real stigma of supporting ppl who prolly only carry 1 out of 8-10 games, this means I am basically 1 v 9 but in a different way then someone who looks at it as just carrying through pure dmg; I'm 1 v 9 because i have to be stable and just flat out better overall because these ppl actually CANNOT carry!

If I gave you 1 million Dollars and told you to try and give it away to people, you'd think that's a pretty easy task right? What happens when literally everyone tells you nono i don't want that or nahhh i like pennies better? That's a weird lil analogy I'm using but essentially that's what it feels like where I am literally trying to give my team mates money and they just flat out refuse it and this is CONSISTENT in ranked games at low elo!

This is why specifically below Gold there should be a bonus for ppl who main support or play 90% of games as support I mean there is already auto fill protection which is basically like a prevent so ppl DONT have to play support (or sorry it's so they will get their main role /sarcasm), this is a very fruit less job at times and it's a job that not many people in this game want or really understand what that role is suppose to do.

You could prolly solo carry as a Mid laner who got fed just by getting kills, you wouldn't even have to have great CS to do it at low elo, now imagine having basically 1 cs min, getting no kills and being told to carry the team through setting up others who are more than likely really bad at getting a advantage.

I'm just saying Maybe Silver and Below or even Gold 3 and Below players with 90% of their games as support should be getting paid more flat out because the job of trying to help a inconsistent carry do their job is one that needs a bonus

hrooza dota 1 votes

{quoted}

its about the relative impact champs can do. As a support you are getting less cs / gold less exp and often times you are putting out much less dmg or less tank / survivability YET you are asked to do the most around the map through out each stage in the game and you have to do it at a higher level than the players on your team because solo lanes are focused on (generally) getting kills, that literally is your focus is to be a strong carry, you don't have to ward, you don't have to setup plays but you do have to follow up.

As a support your job is to unlock the map and also unlock the players you are with which at lower elo is a struggle on a different level because flat out the carries regardless if mid/top or adc, they can't carry consistently so you as a support are trying to unlock the map and players while having that very real stigma of supporting ppl who prolly only carry 1 out of 8-10 games, this means I am basically 1 v 9 but in a different way then someone who looks at it as just carrying through pure dmg; I'm 1 v 9 because i have to be stable and just flat out better overall because these ppl actually CANNOT carry!

as a support you also have huge impact without items, whatever you pick blitz or nami your impact with low gold is huge as long as you dont fuck up, also you dont need to be much better then your allies to climb i climbed without impacting all lanes , i just do good in lane and team fights [ not hard].

and what do you mean by unlock? all you have to do is do good in team fights as a supp, also a lot of low elos are good when they are ahead which as a support you can get them ahead easily its how i climbed as supp blitz in short time , [trust me an idiot with items always beat an idiot without items] and you are not 1v9ing just because you do some roaming or whatever, and roaming/unlocking the map or whatever that mean can happen by any role [maybe not adc] besides you fight those who cannot carry so just make yours bigger then theirs and its gg ez

If I gave you 1 million Dollars and told you to try and give it away to people, you'd think that's a pretty easy task right? What happens when literally everyone tells you nono i don't want that or nahhh i like pennies better? That's a weird lil analogy I'm using but essentially that's what it feels like where I am literally trying to give my team mates money and they just flat out refuse it and this is CONSISTENT in ranked games at low elo!

what does this have to do with anything? you are not giving anyone anything by playing supp, you are just doing your part to win the game for your self and your climb

This is why specifically below Gold there should be a bonus for ppl who main support or play 90% of games as support I mean there is already auto fill protection which is basically like a prevent so ppl DONT have to play support (or sorry it's so they will get their main role /sarcasm), this is a very fruit less job at times and it's a job that not many people in this game want or really understand what that role is suppose to do.

i was below gold and play supp if i ever go to rank, i climbed in 2 weaks from silver 4 to gold 4 and i completely disagree with you because support should not get special treatments.

[auto fill fill players to support a lot so those who play supp get free protection because they play the least played role]

You could prolly solo carry as a Mid laner who got fed just by getting kills, you wouldn't even have to have great CS to do it at low elo, now imagine having basically 1 cs min, getting no kills and being told to carry the team through setting up others who are more than likely really bad at getting a advantage.

you can do it as a supp as will , pyke and AP supp exist get kills and solo carry , in fact i would say supporting is easy climbing ticket since most of the time your opp is auto filled so you are kinda playing 5v4

besides supp items give free gold.

I'm just saying Maybe Silver and Below or even Gold 3 and Below players with 90% of their games as support should be getting paid more flat out because the job of trying to help a inconsistent carry do their job is one that needs a bonus

again i fully disagree, everyone should be same in term of lp gain i find that supp down there are the most inconsistence, not the carry tbh

CurS1VE1 votes

have you played in bronze as support? i see you said you played in silver and climbed and i just gotta let you know there is a huge difference in terms of consistency when you get to B1 and above, when you are in elo like B3 and lower it's, all i can say to be nice is that it's a lot worse than ppl may understand (hence why iron even exists)

as a support yes you can have a lot of impact early depending on your champ because you are generally suppose to help your adc lane.

The point i'm making isn't about trying to measure your e-peen, it's about incentive to players who are in lower elo and have to deal with extremely inconsistent (that's me being very nice) team mates; at the end of the day you are getting (this is a fact btw) less CS then you would if you were a solo lane so this idea that it's "free gold" is kinda bullcrap, if i take a mage bot which I do often, I am essentially gambling that I will be able to get a kill without getting too much cs, relative to if i were taking that champ into a solo lane, or maybe it's because the champ isn't that great in a solo lane anymore but still has a decently high amount of dmg early but still requires a lot of items to remain viable which is actually pretty difficult considering you aren't CS'ing, i mean If i want to play a champ that builds ROA 1st item as Support then I have to play super aggro and hope that i get a few kills since I'm not getting nearly the amount of income I would if I were solo lane.

If a player is Iron and is playing Support then honestly I feel way sorry for these guys cause I can't imagine them feeling like they have much impact on the game. Just think about playing a traditional support like Raka in Iron and building stuff like Redemption or ARdent and then hoping your team mates can actually do damage to make those items worth it.

This is a very real thing we are just ignoring, the support has a very variable window of impact on the game that is more conditional than any other role and that's reason enough to have a benefit in terms of LP gain per win.

If you are in Iron and supporting trash can ADCS or even in B3 and supporting Trash can ADCS, and building items slower getting to your power spikes slower and still trying to impact multiple lanes and people while getting it all without taking cs..yeah man i'd say that's plenty of reason to get more LP and this is just about what's tolerable and what's not, it's not really worth while for a support main to waste 30min to an hour supporting players who cannot carry BUT if that support player unlocks those players to the point where they win then yeah that support player deserved more LP flat out because at the end of the day they it with less!

That's the point, Support does the job and is super impactful around the map with LESS income, less everything! a good support (like you already said) can get your lane so far ahead that even if that adc sucks you guys have a good chance of winning! This literally proves what I'm saying, if you are a solid support you should climb faster because you are doing more with less and that includes team mates!

hrooza dota 1 votes

{quoted}

have you played in bronze as support? i see you said you played in silver and climbed and i just gotta let you know there is a huge difference in terms of consistency when you get to B1 and above, when you are in elo like B3 and lower it's, all i can say to be nice is that it's a lot worse than ppl may understand (hence why iron even exists)

i started this season in bronze, will the edge of it. and no silver and bronze are not much diff to cry about B3 players [i dued with some an they can carry if you push them hard enough]

as a support yes you can have a lot of impact early depending on your champ because you are generally suppose to help your adc lane.

ADC, mid laner or even jungler can be helped as a support, and then your team fighting can be pretty insane without items.

The point i'm making isn't about trying to measure your e-peen, it's about incentive to players who are in lower elo and have to deal with extremely inconsistent (that's me being very nice) team mates; at the end of the day you are getting (this is a fact btw) less CS then you would if you were a solo lane so this idea that it's "free gold" is kinda bullcrap, if i take a mage bot which I do often, I am essentially gambling that I will be able to get a kill without getting too much cs, relative to if i were taking that champ into a solo lane, or maybe it's because the champ isn't that great in a solo lane anymore but still has a decently high amount of dmg early but still requires a lot of items to remain viable which is actually pretty difficult considering you aren't CS'ing, i mean If i want to play a champ that builds ROA 1st item as Support then I have to play super aggro and hope that i get a few kills since I'm not getting nearly the amount of income I would if I were solo lane.

it does not matter if you get less CS when kill/assisst/ and supp items exist to give you gold, nor it matter when your champ is good without items .

also its not a gamble when low elo players are bad, you should be able to kill them easily in lane if you are far skilled, also mage supp are viable without much items .

also you should not take a solo laner who want to build a damn ROA to supp, or at least should not build that on him when you are supp, you need to be smarter in term of item buildings with each role

also ya its free gold generated from thin air for doing your support job [like poking or setting close to your allies] its why it get so hard nerfed to only work close to allies because solo laners would love this free gold.

If a player is Iron and is playing Support then honestly I feel way sorry for these guys cause I can't imagine them feeling like they have much impact on the game. Just think about playing a traditional support like Raka in Iron and building stuff like Redemption or ARdent and then hoping your team mates can actually do damage to make those items worth it.

iron players can get out of there as support, their enemys are iron as will anyway so no excuse on being stuck, and even building defensive items like rede can easily carry them from iron, you know why? because an idiot carry with good healer will always beat an idiot carry with idiot support.

This is a very real thing we are just ignoring, the support has a very variable window of impact on the game that is more conditional than any other role and that's reason enough to have a benefit in terms of LP gain per win.

just do your job, you will win a lot of the games for doing that alone in low elo no reason to give them bonus lp, thats just selffish and fill support players ego which is already big newdays .

If you are in Iron and supporting trash can ADCS or even in B3 and supporting Trash can ADCS, and building items slower getting to your power spikes slower and still trying to impact multiple lanes and people while getting it all without taking cs..yeah man i'd say that's plenty of reason to get more LP and this is just about what's tolerable and what's not, it's not really worth while for a support main to waste 30min to an hour supporting players who cannot carry BUT if that support player unlocks those players to the point where they win then yeah that support player deserved more LP flat out because at the end of the day they it with less!

you are fighting trash can adcs, a trash can adc will beat another trash can adc if they have the better support, short and simple, again you dont need items as support, half of supports kits are insane on their own, no none of those are a good reason to get bonus lp, its just support players think to much of them self

if you dont want to waste time supporting others, play a damn other role, riot wont and should not cater to any role by giving them bonus points.

That's the point, Support does the job and is super impactful around the map with LESS income, less everything! a good support (like you already said) can get your lane so far ahead that even if that adc sucks you guys have a good chance of winning! This literally proves what I'm saying, if you are a solid support you should climb faster because you are doing more with less and that includes team mates!

carries need income to play the damn game, supports does not stop complaining about income when you dont even need it as much as the other roles, also no it does not proof what you are saying by any means, how the fuck does support being able to win by supporting proof what you are saying? you are already climbing as support by winning just like everyother role who have good players

a good jungler/mid/top/adc climb by winning a good support climb by winning

everyone is equal

CurS1VE1 votes

you literally just proved my point like twice over but insist that support at low elo shouldn't get a slight bonus in LP?

You said yourself " a trash can adc will beat another trash can adc if they have the better support, short and simple, again you dont need items as support, half of supports kits are insane on their own"

This means you are literally having to outplay very real things in this game as support which is what i'm talking about, you don't get resources you have to literally just be better. it's so weird that you are agreeing with me yet dismissing me so boldly.

And the very reality of what i'm talking about comes into play because even if you do outplay and carry and unlock your adc it doesn't mean they will carry at low elo. You can keep trying to disprove it but you are just proving what i'm saying over and over, it's not even about the items we get its about having to work our ass off to get team mates to a point where they are just stronger; and when when that happens we SHOULD win! That's a very hypothetical should and at lower elo that Should goes way way way down to a maybe.

but please continue with what you are saying

btw, I wasn't complaining about income i was describing that as a support you have to do more with less income! which you obviously didn't understand even though i stated it and re-stated it differently at least 4 different times. I am not stating that supports should get more Income, I'm saying that as a support you are required to do more in a game with less income and for that reason you should get more LP at lower Elo as a incentive for dealing with players who are probably not going to do what their champs are suppose to do in order to win. there hasn't been anything you've said that disproved that premise other than just you being stubborn and not wanting to acknowledge the very real difference in what is asked for this role vs what is asked for other roles

Whats the fastest role in SoloQ to climb with? It's not support What's the slowest role in SoloQ to climb with? IT IS SUPPORT!

why is there such a big discrepancy? well the role doesn't have the same sort of impact as others and its reliant on things that the other roles just aren't reliant on, those variables of reliance goes into the poop shoot the lower elo you get so even if you were outplaying everyone on a high level (relative to the playerbase) in your elo you still will not flat out be able to climb as consistently or as easily as a player in a different lane because you don't control the outcome of the game as much and that's not to say you don't have impact but at the end of the day a fed adc or fed mage has the capability of taking over a game and winning it; the drawback for support is saying you are ok with trying to unlock others but when you do your job in hopes that others can do theirs and then they consistently cant then why would you even want to continue playing that role?

Support is a role that NEEDS a incentive to be played the lower you go because flat out if you want to get out of bronze or iron you are gonna have a much easier time just role swapping to a different lane and picking a carry or whatever, so tell me why should anyone even bother to play support at low elo in hopes to climb when they can just role swap and climb easier?

this is the entire premise of this thread and to say that it isn't real or that it's fine the way it is, i would just say i disagree and i'd love to hear some low bronze or iron players who play support toss in their 2cents, i seriously doubt they would be against getting 25% more LP in their wins as long as they are playing 90% of their games as support

hrooza dota 1 votes

{quoted}

you literally just proved my point like twice over but insist that support at low elo shouldn't get a slight bonus in LP?

how? i said supp can carry their way out but i dont see why they should get bonus points a support doing good is like a jungler or mid laner doing good.

why should supports get special treatments?

You said yourself " a trash can adc will beat another trash can adc if they have the better support, short and simple, again you dont need items as support, half of supports kits are insane on their own"

and how this proof your point? a trash support with good adc will beat a trash support with bad adc just like how trash adc + good supp with beat trash adc with bad supp.

that does not by any means proof your point of support it, as any role have its own good players.

This means you are literally having to outplay very real things in this game as support which is what i'm talking about, you don't get resources you have to literally just be better. it's so weird that you are agreeing with me yet dismissing me so boldly.

you have to out play as any role if you wanna climb, if you are adc you cant all depend on having good supp, so you have to be better adc so you can win with bad supports , and same goes for supports after all you dont start with resources in the first place and you have to keep up and beat the enemy on your own as adc if your support is dog shit.

theres nothing special about being support in fact being support is easier most of the time as you dont have to keep up in gold as much as your adc have to

And the very reality of what i'm talking about comes into play because even if you do outplay and carry and unlock your adc it doesn't mean they will carry at low elo. You can keep trying to disprove it but you are just proving what i'm saying over and over, it's not even about the items we get its about having to work our ass off to get team mates to a point where they are just stronger; and when when that happens we SHOULD win! That's a very hypothetical should and at lower elo that Should goes way way way down to a maybe.

but please continue with what you are saying

again you are complaining about your carries, go carry if you believe you are any better then any of them, you will find out all and every role will lose games because of teammates, what they should focus on is winning more the losing.

everyone have to work their ass off, getting items it self is a hard task to do consistency .

im not proving any of your point and no matter how many times you say [but your proof my points!!] its not true in the slightest simply because what im saying is support have to do good to climb just like every other role.

btw, I wasn't complaining about income i was describing that as a support you have to do more with less income! which you obviously didn't understand even though i stated it and re-stated it differently at least 4 different times. I am not stating that supports should get more Income, I'm saying that as a support you are required to do more in a game with less income and for that reason you should get more LP at lower Elo as a incentive for dealing with players who are probably not going to do what their champs are suppose to do in order to win. there hasn't been anything you've said that disproved that premise other than just you being stubborn and not wanting to acknowledge the very real difference in what is asked for this role vs what is asked for other roles

spaming [you have to play with less income!] seems like complaining that you have less income, its not even a disadvantage for that role since you dont need to bother with income as much as other roles, you just use your busted kit without the need of scalings to win the game. its not an excuse either, you choose that role and you have accept everything about it.

no as a support you are not required to do more then what other player in the game do to win , i played supp since i started and i say this with all the experience i have.

if you want to get from low elo to higher ones, you do what every role have to do, win games . your suggestion will just send those bad supports with 45~50% up the ladder for no reason and make low golds suffer from bronze and silver bad supports.

nothing you said is a reason to give more lp, you are just throwing nonsense as if supports are some god tier players, they are no different then anyone else in the game and should not get any special treatment just because they think they are good, no one is more stubborn then you are imo, im a support main who says support dont need to do more work then others because i know i struggle 2000% more in every single role then i do in supp .

CurS1VE1 votes

it's not that support is god tier players, it's that the lower elo you go the worse players you deal with. This role does have to be played right? the lower elo you go the worse reliable the players are, so you are consistently supporting players who you are relying on to carry you to a Win; this is pretty big deal between elos like i said now (AGAIN). You have to do more with less

If i want to climb as support (the lower elo i go) the better i have to be because i have less likely-hood of carrying overall in terms of dmg because I am taking on a role to unlock someone else.

it's not about 'struggling in the role' it's about incentive to play a role in a elo where generally speaking you are going to have less reliable ways to climb, 20% more LP per win is not a lot (honestly i think ppl in iron should get more).

If i were getting 20LP already that only means i'm getting 24 LP as a support with my changes, and it only would last until you get out of silver!

for all your wall of text all you did was just dismiss me, how about you just reply with 'i disagree' instead of making me read you restating what i said and just saying no to it. If you haven't been in low elo (one minute u say you were silver and next you say bronze) then honestly what in the world do you even know about it? that's like me talking about the strife of challenger elo when i haven't ever been there

hrooza dota 1 votes

{quoted}

it's not that support is god tier players, it's that the lower elo you go the worse players you deal with. This role does have to be played right? the lower elo you go the worse reliable the players are, so you are consistently supporting players who you are relying on to carry you to a Win; this is pretty big deal between elos like i said now (AGAIN). You have to do more with less

everyone have to deal with those, if anything adcs are the one who suffer the most for dealing with those, at least a supp can ignore what happened in lane and supp another person if his adc is garbage, an adc with a garbage supp will fall behind and will have hyper hard time to recover as he need protection and gold to be useful. it does not matter [again] that you have less, your kit allow you to be as useful as those who have more, in fact its a disadvantage for other roles as if those fall behind they cant do anything about it [worst one would be adc as i said, they have to fight 1v2 sometimes because their supp is nonexistence].

everyone rely on allies to a decree, and supports as i said dont need to rely much when they can do a lot with little.

If i want to climb as support (the lower elo i go) the better i have to be because i have less likely-hood of carrying overall in terms of dmg because I am taking on a role to unlock someone else.

no you dont have to be better the lower you go, you can climb by doing small shit as hitting a single skill shot like blitz hook and you would have a positive winrate, if you think you have to do more as supp go play other roles and try to climb with them.. [srsly i tried playing mid and top for a while and its 10 times harder for me to win compared to supp]

it's not about 'struggling in the role' it's about incentive to play a role in a elo where generally speaking you are going to have less reliable ways to climb, 20% more LP per win is not a lot (honestly i think ppl in iron should get more).

If i were getting 20LP already that only means i'm getting 24 LP as a support with my changes, and it only would last until you get out of silver!

this incentive will just be abused and we will see garbage climb with winrates that dont support it

20% more lp means in a 100 game with 45% winrate you would have gained lp equal to that you lost aka if you stay at 45% winrate you will not fall when you should have fallen,

50% winrate would also make you climb when it does not make sense to climb with that winrate

20% is a lot of gain for supports who dont deserve it.

for all your wall of text all you did was just dismiss me, how about you just reply with 'i disagree' instead of making me read you restating what i said and just saying no to it. If you haven't been in low elo (one minute u say you were silver and next you say bronze) then honestly what in the world do you even know about it? that's like me talking about the strife of challenger elo when i haven't ever been there

you post wall of text where all what you did was dismissing and claiming i proof your point when it is not true in the slightest, i said i climbed from silver to gold in 2 weeks, as i stoped playing after hitting silver from bronze where i started for a while

if you gonna go [but but you are not in my elo so you know nothing!] then i would say your suggestion will also effect my elo because the supports in your elo will be in my elo while that will be good for me since im a support i dont think it will be good to most players who are not.

this is not a balance discussion in certain elo, its a match making and lp system discussion that will effect multi elos.

TheHero5121 votes

I don’t think raising the amount of lp for support only would be a good thing considering that “IF” this were implemented, it would be so much worse for the other roles as they would be getting about half as much as what the support would be earning (theoretically). What’s to stop someone from saying they are support but play a different role? I understand that bronze can be pretty rough, but at the same time this would make ranked worse imo

CurS1VE1 votes

disagree, for 1 what makes a support champ? support as a role is pretty diverse, there are tanks there are heals there are mages; so how do you define it because i am sure i define it different than traditionalist who imo misunderstand the role as well as the overall volatility of the role.

there can always be checks and balances to things like this, like i put in the other reply before yours; make it so ppl Gold 3 and below or even Silver and below get a % bonus based on the stipulation that 90% of their past games were as support.

What's the benefit of playing support in your opinion? considering it is probably the least desirable role in the game and it is still conditional in ways no other lane is i'd actually say it's pretty clear that Supports in lower elo should have more incentive to picking up a role that is going to force them to essentially be a backup who isn't really a backup and trying to get ppl who can't carry, to carry.

TheHero5121 votes

disagree, for 1 what makes a support champ? support as a role is pretty diverse, there are tanks there are heals there are mages; so how do you define it because i am sure i define it different than traditionalist who imo misunderstand the role as well as the overall volatility of the role.

My personal opinion with supports is that they support the whole team, not just their adc. Yeah, they have to help the adc get fed as fast as possible, but at the same time once the teamfights start happening they aren't just supporting adc, they are trying to protect their whole team. Like you said it's a pretty diverse role which I can agree with.

there can always be checks and balances to things like this, like i put in the other reply before yours; make it so ppl Gold 3 and below or even Silver and below get a % bonus based on the stipulation that 90% of their past games were as support.

Again this would heavily imbalance the whole ranking system as it would be biased towards just that one role, and this is a team game. If rito started giving more LP for supports in lower ranks, would it be worth it? The answer for me would be no as you still make as much impact to the game as any other role. Let's not forget that you get the same amount of LP as your other teammates (if I am wrong, please let me know).

What's the benefit of playing support in your opinion? considering it is probably the least desirable role in the game and it is still conditional in ways no other lane is i'd actually say it's pretty clear that Supports in lower elo should have more incentive to picking up a role that is going to force them to essentially be a backup who isn't really a backup and trying to get ppl who can't carry, to carry.

I picked up support mainly because I like to help my team, not because it was the least desirable. As stated earlier I believe that support has as much of an impact as any other role due to being a team game. My thoughts on why people may not want to play support, would be that people think that there isn't much skill to play as support, an easy to learn and master type of mentality which could feel unrewarding to the player or they don't want to have their adc flame them for a small mistake that could've been avoided, which could also drive players away from that role. I would argue that it already has an incentive to pick up with items like item 3307 and item 3092 as one focuses on wave control and the other focuses on poking the enemy to deny them cs and helps newer players (imo) have a better understanding of the game.

What makes you think that any other role has a bigger than support? I believe that every role has an impact no matter where you go in the rift.

CurS1VE1 votes

So first things first, the support items are not "free gold" idk where you guys got this idea from but those are there so we actually have some sort of income but they are conditional and also limited. If you compared one of those support items to just CSing normally the fact is CSing is more gold. I think you guys have a very skewed opinion on what is Free; those items make you earn gold through means other than CSing, that doesn't mean the gold is "Free" and unlike CSing you have limitations on how much you can earn in a givin time; you only get so many charges so let's not go around saying it's free because it isn't.

As for the idea that "this would imbalance the ranking system" this too is hyperbole, we already have a system in place called Autofill that does that and many people would rather dodge and take the -LP rather than playing that role and furthermore the higher you go (Excluding lets say Grandmaster and Challenger) the more these autofilled ppl are actually a handicap to their team mates! Because it is so difficult to climb as support and although many ways to influence a game but limited ways to carry in terms of raw damage that means even if a person is lets say they are Gold tier (but stuck in Silver 4) with their mechanics and macro but they will actually climb much slower because for 1 they have less ways to carry through damage and for 2 just the burnout in playing more games overall.

So instead of having a player in the tier they are suppose to be in they would be hardstuck for longer, so if you wanted a true "balance" to this game then you should actually be in favor of something like this because it is a better benefit to the team overall having a support who actually should be in the role for that tier vs having someone who was autofilled and never plays the role.

It's almost like you are ok with supports being punished and climbing slower overall because that's just the way it's been.

Let's get ppl into the game who want to and deserve to be there, not having ppl rot away in Bronze just because they can't carry their way out. This is actually a bit ridiculous because Iron was created to actually help with that and it has to a extent but the fact is it's way way way harder to carry a team of low bronze players as a Soraka then carrying in the JG with a Yi, so you tell me again why that 1 trick Raka should be hardstuck when they are probably doing everything to win that their kit would allow yet they can't climb because Soraka's kit isn't about what a Yi's kit is.

The support has to do WAY more to climb because of the nature of the role and if you were truly about "balance" you would acknowledge that and ask Riot to find a way to throw those bastards a bone, my idea is just a spit ball it's not me saying it HAS to be this (although riot has already done things similar to the idea which is where I got it) but to ignore the problem simply cause ppl aren't talking about is really oblivious

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