[Concept] Morgana rework - Archangel of Darkness

Bârd··2 votes·288 views

Preface

This is not a rework from the ground up. Morgana's kit is a case of Riot coming up with a cool idea and failing to execute.

The concepts are good, but bland.

We don't yet know what exactly Riot has planned for her lore update (or at the very least, I don't know), but this version of Morgana is meant to feel like you're a sadistic dark mage, whose magics turn the enemy against each other.

Passive: Souls Manifest

If a champion dies near Morgana, their soul will remain on the battlefield where they died for the duration of their death timer.

(Note: Think Illaoi spirits, but untargetable)

Souls provide vision for Morgana's team, and enemies within 850 units of a soul are slowed by 25%. Multiple soul slows do not stack.

Morgana's spells can manifest souls while their body is alive.

Q: Dark Binding 75 mana, 18 second CD

Morgana sends a tendril of energy in a line, dealing 85/135/175/215/255 (+80% AP) magic damage to the first champion struck.

If a champion is struck, they are stunned for 0.5 seconds while other tendrils will strike other champions within 550 range, applying the stun but not the damage.

This continues until no viable targets are in range.

All champions struck are tethered to each other for 3/3.25/3.5/3.75/4 seconds. The primary target additionally has their soul manifested, and they are bound to their soul, who follows the main champion at 75% speed.

During this time, if any bound champion attempts to move more than 550 units away from any other bound champion, they will be rooted for the remainder of the duration (minimum 1.5 seconds), but the others will not be bound to them anymore. Teleporting, blinking, or dashing out of the range will cause you to be rooted at the location you cast the spell from.

Death does not remove you from the binding; your soul will take your place, and it will follow the center of the group at 75% speed.

If the initial target dies, their soul is brought to the location of their death.

Souls can be hit as the initial target for this spell.

W: Cursed Soil 50 mana, 10 second CD

Morgana curses the ground at a target location (350 radius). The curse lasts 8 seconds, but will not end until it has been free of enemies for 2 seconds. The CD begins when the curse ends.

Enemies on cursed ground take 30/40/50/60/70 plus 4% (+1% per 100 AP) their missing health in magic damage every half second.

Champions on cursed ground receive a 20% movement speed slow and a 15% attack speed slow for each unique champion who has touched the cursed ground in this cast.

Enemy structures on cursed soil take 15% additional damage, but don't count as enemies for the purpose the curses duration. This does not affect structures inside the base.

Morgana's soul is summoned at the center of the cursed ground. If Morgana holds W, she can issue movement commands (though it moves at 75% speed) to her soul and cast her spells from its location instead of hers. Morgana's soul cannot move outside the cursed ground, and it will be pulled back to Morgana if she strays more than 2500 units from the cursed ground or if Morgana dies, at which point it becomes a regular soul.

E: Black Shield 75 mana, 16 second CD

Morgana shields an ally for 50/90/130/170/210 (+.5 AP) magic damage, lasting 6 seconds.

Until the shield is broken or expires, the ally cannot be disabled. 30/40/50/60/70% of the damage dealt to the shielded ally is also dealt to enemies within 400 units of their attacker (the attacker excluded).

R: Soul Shackles 100 mana, 150/120/90 second CD

After a 1.5 second delay, manifest the souls of all enemy champions in a target 400 AOE, dealing 100/150/200 (+.3 AP) magic damage as the souls are pulled from their bodies.

Struck champions are tethered to their souls, which are immobilized, for 5 seconds. If an ally breaks their tether by moving more than 550 units from their soul, everyone under the effects of this spell takes its damage again. The tether-breaker receives no further penalty, but everybody else is slowed by 75% for 1.5 seconds.

If you remain tethered when the spell ends, you are stunned for 1.5 seconds but receive no additional damage.

After you've broken your tether, you are free of its effects.

1 Comments

DariusDemiurge2 votes

No thank you certainlyT jr.

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