Youmuu's Ghostblade

JDB8eoX8x0··1 votes·397 views

Now I don't know what you people are thinking, but it's like this every game for me: I get oppressed hard on my lane because either Draven , Lucian or MissFortune builds the Ghostblade.

It's not the build path, not the AD, and not the active effect that completely denies me a chance to fight back. It's the 20 armor penetration effect. You see, these 3 champions all have one thing in common: They deal enormous amounts of physical damage, they're getting foam around their mouths at Lvl.6 and they all love to build item 3142 because you're almost unable to contest against somebody who is way faster, way stronger and way more oppressive than you are.

I just wanted to share my opinion about this with you people. I see "Lucian is OP" threads every once in a while, but nobody seems to address the main issue here: Every ADC who is not a "walking Deadman" that cashes in armor just by shooting something has an average armor of 25-40, and Youmuu cuts right through that armor like butter. Now the worst part about this is, that Draven's Q boosts his AA damage a lot and Lucian/Miss Fortune dish out outrageous amounts of physical damage with their ult, so they practically just BEG to get their hands on an item that let's them ignore 20 armor of somebody who only has between 25-40 armor.

Considering that Youmuu's has an active effect of 20% movement speed and 40% attack speed for 6 seconds every 45 seconds, 10% CDR and 60 AD, don't you think that adding an extra 20 armor penetration is a little bit overkill? Especially if people rush that item on bot lane?

Let me know what you think. I'm not the best at balance related topics, but Youmuu's ghostblade has been a thorn in my finger for quite a while now and I'm surprised that nobody else seems to address the 20 armor pen that just come for free.

3 Comments

LostFr0st1 votes

They are going to address the flat pen items in the assassin update.

JDB8eoX8x01 votes

I hope so. I understand that champions like Zed need the 20 armor pen to do their job, but something is clearly out of hand if ADCs are starting to get their hands on these items as well. It's not as devastating in the late game, but in the early game it's out of control because the enemy ADC and/or Support have 50- to 75% of their armor ignored.

LostFr0st1 votes

Found it!

{quoted}

Assassin Itemization Finally we are doing a small pass on Assassin itemization and one of the most problematic stats in the game - Flat Armor Penetration.

Flat Armor Penetration has always had a couple big issues that we’re finally looking to resolve. Firstly, the term Armor Penetration can be misleading as it suggests itself as a strong counter to heavily Armored opponents, despite the fact that it specializes in actually taking out low Armor targets. And secondly, the nature of Flat Penetration and how it competes with Champion base Armor growth has always made it particularly feast of famine mechanic in the game. Either you get ahead of the curve and outpace your opponent’s natural Armor scaling or you fall horribly behind and quickly find yourself useless. We still want Assassins to be focused on dominating the midgame and snowballing ahead to succeed, but having their primary stat so heavily reinforce this pattern made them far too one dimensional. Next Pre-Season, be on the lookout for a Flat Armor Penetration “rework” of sorts.

Additionally, the current Assassin Itemization options are, simply put, not always best serving the needs of Assassins relative to those of other classes. In that light, we’re retuning items that are intended for Assassins to better suit their own needs. We want to reinforce their ability to roam the map and survive tricky situations as well as add some new avenues to provide benefits to their team as a whole. Although this won’t be an overhaul anywhere near as large as we did for the Marksmen, look forward to tinkering around with the item shop a bit with the next Pre-Season.

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