Please buff tanks
I'm not even going to try and be clever about it: Buff tanks. Why? Well, when I stack over 200 armor and MR and hit over 3k health, I'm supposed to be able to live through things. I don't. And no, I don't mean "if 5 people focus me I die after 5 seconds", I mean even with those stats, if the enemy's carry is 6 slotted he melts me like I'm ice in the sun. This can be explained by several factors:
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Too much armor penetration. If the enemy team has someone with a black cleaver to stack the debuff on me, I'll have my armor reduced by 60% against anyone with a Last Whisper. This means that at 220 armor, I go down to 88 armor. If the enemy carry has any flat armor penetration on top, I'm actually going below 80 armor. This is idiotic and makes armor stacking pretty much useless in the long run.
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Too much % health based damage. This is most egregious when said damage is true damage (I'm looking at you Vayne). So now you're punished for stacking health too.
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Poor itemization. Hitting 220 armor, 200 MR and over 3k health is impossible to do without crippling yourself in one or more aspect, usually damage done or mana efficiency. Though tanks aren't supposed to be doing a lot of damage, they need to be doing some. And I'm not even going to mention how I'm always out of mana as a tank. So, I stack tanking stats and in return I do no damage, run out of mana all the time and I'm still squishy.
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Lifesteal is out of control. Since carries can pretty much ignore my armor and do immense damage to me while I do no damage to them, I'm efficiently nothing but a huge health battery for the enemy carry. Low on health? Target the enemy tank and heal yourself back to full while he can't do anything about it!
So, the solutions are simple. Nerf armor penetration, remove % health based damage as much as possible, buff tanking items and nerf lifesteal.
with her as it took 3 seconds