Prediction for patch 5.5 notes
EDIT: Before an angry red comes in here to say this isn't constructive, I just want to say it's better to laugh at something than to cry about it.
- Because certain champions had too much mobility, boots have been nerfed and provide 20 less movement speeds.
- Lee Sin, Zed, Jarvan IV, Riven, Vi, Ahri, Fizz, Jinx, Leblanc and Kalista have had their base movement speed increased by 20.
- Zed's base ability power is now 0.
- Mordekaiser's shield generation has been halved.
- Lee Sin can now use Safeguard on towers and the ground.
- Players have been complaining that they are unable to land Veigar's Dark Matter after the changes to Event Horizon, so we increased the AP ratio of Dark Matter by 0.1.
- Dark Matter's delay increased by 1 second.
- Leblanc and Zed are now automatically teleported to the nearest friendly tower when their health falls below 20% and have all negative effects removed.
- Jarvan IV is now immune to damage and crowd control for 5 seconds after using Cataclysm.
- New champion introduced: Dash the Chargekin, a resourceless champion!
- Passive: Speedy: Dash gains +100% movement speed during combat and if he's spent 5 seconds without dealing or taking damage.
- Q: Charge: Dash charges to the selected target and deals 100% of his Attack Damage. 1 second cooldown.
- W: Dash: Dash dashes to the selected location, knocking up everything in his path and doing 50% of his attack damage. 3 second cooldown.
- E: Mobility: Dash passively gains armor penetration relative to his movement speed. Activating the ability also causes him to deal bonus true damage based on his target's health with every attack and spell for 10 seconds. 10 second cooldown.
- R: Balanced: Dash can walk through walls and units. Activating this ability allows him to teleport anywhere on the map instantly. 60 second cooldown, resets when he gets a kill or when his health falls below 50%.
Dash the Chargekin's splash art:

Jinx
Nasus