Patch 4.20 and You (Complaints)

Strundwiin··2 votes·1,206 views

Overview, UI and Objectives
Honestly, playing on the new map in every queue has been hell. I know you did beta test this but there are SO many bugs. Dragon sometimes not damaging certain champs at all like Panth and Master Yi who can now solo dragon at level 4. Riven keeps getting stuck in walls since they are a little bulkier. Not having your camera on people when they take damage then suddenly moving your camera onto them after they do makes them spontaneously lose a lot of health. Pathing seems more difficult and buggy than before. The inhib and nexus towers do no damage whatsoever, even if the beam has been on them for a while. Dragon is the main focus of the game and if you can't control it, you are going to fall extremely behind. The shield on the inner towers don't work as they say on the tin: champions taking damage will still gain that shield.

Towers: Personally, I think you should revert the changes on the inhib and nexus towers and also remove that shield on the inner tower. The fact an ADC can tower dive you at the inhib and take so little damage from the tower is disgusting and that shield should either be smaller, less buggy or nonexistent.

Laning and Jungle
The graphics change is fine. I know that since it's going to be a new season, there should be some new things but this is a little too much. Aside from the Rift looking different, so much and too much has changed. Jungle is completely different and made jungle champs that struggle already struggle harder. The new camp is OK however the old ones I feel were over buffed, making it extremely hard on junglers to kill both buffs without having to back after or in between doing them. Bot lane has been plagued by the fast moving weapon that is Kalista and I feel mobility is now controlling the meta; champions that are more mobile such as Kalista, Lucian, Warwick and Udyr are crushing a lot of people, however, mid and top lane are hardly effected by the new changes.

TL:DR -New jungle is extremely difficult -Inhib and Nexus towers hit as hard as a 2 year old -Mobility is controlling the meta -Buggy ui/camera -Keep the graphics, but keep the old gameplay

8 Comments

Volt Cruelerz3 votes
  1. This thing's been on PBE forever, so yes, it was tested quite a bit in fact. Please report any bugs you find in the appropriate subsection of the forums.
  2. I personally feel like all their continuous things (fountain, laser turrets, etc) are all a bit wonky. I don't think they're working as quickly as intended. Probably a bug. You should report it!
Strundwiin1 votes

Bump

Cerbearus1 votes

I just got wrecked by one of those inhib towers in like 3 seconds flat playing XinZhao xD

The bugs will be fixed. Technically the entire game is in beta right now until Season 5 starts so it doesn't surprise me there are issues. Each patch will slowly iron out bugs and balance issues so just wait :D

Strundwiin1 votes

I was playing Hecarim and only had Spirit Visage and it took the tower 30 seconds to even half my HP. I was playing Ezreal and it took the tower 12 to bring me below half.

Sira Ren1 votes

Agreed with the Jungle being much harder but I haven't witnessed other bugs you mention.

Then again, wouldn't players get bored of the same "simpler" jungle that was in S4? I guess change in Jungle was necessary.

Strundwiin1 votes

Personally I think S4 jungle was perfectly fine where it was. I guess they want more flexibility in the jungle but it all seems like just an over complicated way to implement something new.

SlayersDarkforce1 votes

Yeah jungle and objective changes are the worst. Am I supposed to memorize how many dragons my team has killed to know what buff we get next? The memorize that too???

Strundwiin1 votes

For the Dragon Slayer buffs, when you hit tab in game there is a little dragon icon with 4 little slashes under it. Every time you kill drag, one of those slashes lights up to show you got one level of the buff.

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