Gnar Jungle? New Meta?

Darkslayer85··1 votes·439 views

Ok, so originally, this was just a crazy idea. Decided to combine my favorite role with my favorite champion.

Then as I developed my build/jungle route, I realized it worked because of the amazing itemization. Warrior and Cinderhulk are AMAZING and synergize amazing with him.

I start with Hunter's Machete and a Refillable Potion, although you can bring 3 pots on your first few runs until you get the hang of kiting.

I start at Krugs. I smite last, to make sure my buff lasts that extra ten seconds, because it is a pretty weird, complex jungle path.

Kiting the red buff is essential. You need to survive this camp with at least 250 health and take red or you're fucked and have to recall early. I recommend getting a friend with patience to leash you a couple times in a custom so you can get the feel of this. I did it too, because I can predict these problems.

From here I go take scuttle, and I can lifesteal about 60 health off of that.

Then I'll take either gank mid (depending on how well they're doing), or I'll clear Raptors. You should have smite for this camp. Smiting red if it comes off cooldown in those last couple of seconds is okay, but I prefer smiting raptors for the ward coverage.

I'll then go to blue and either give it to my mid or top, depending on who is exhausting their mana faster. Soon it'll always be mid and I'll be delievering blue on a silver platter.

Then I'll take scuttle, gank top/mid, or just clear Gromp/wolves and back.

I take item 3706 , and item 3711 if I'm getting counterjungled.

From here you can either grab item 1400 or item 1401 , depending on your teamcomp. Once you get the hang of kiting, you can take an extra camp or two so you can get item 2032 on your first back, although you really don't need that as much after you recall and get your health back.

I normally go item 1401 because the passive is great itemization on him and the mini-sunfire cape is good for clearing camps.

For masteries I take 0/12/18, taking Strength of The Ages as my keystone for sustain, and making sure to grab Runic Affinity in the Cunning tree.

As for the build, it's pretty standard. item 3022 item 3071 item 3143 . I rush a item 3102 against opponents like Lux, Morgana, or anyone with just one strong CC in their kit.

If you can time your ganks correctly so that you transform during the gank, you'll become Mega Gnar and completely CC and burst your opponent to death.

What do you think? Could it become meta just like Rumble jungle did?

2 Comments

Elite4Runner1 votes

I'm curious about your leveling order. Do you personally start Q, W, or E, and what do you max first?

I would imagine Q would be better for an AD build with better scaling, AOE damage, lower cooldown, and a slow for kiting. With this you might actually consider starting with item 1039 as it actually returns more health with AOE damage.

W could also be a good start with the % target HP damage and movement speed when hyper is proc'd. This can definitely be good for kiting. Also the stun in Mega Gnar form is very useful for reducing incoming damage from monsters and ganks.

E start doesn't really sound too good to me, but I could see you wanting to max it if you're going for a full HP build as it deals damage based on a % of your Max HP.

Darkslayer851 votes

I start W for the movement speed it gives for kiting, then get E after clearing Krugs, then put a point into Q and max it first. Then I max E, followed by W. I'll try item 1039 at some point though.

However in lane I go QWE and max QEW.

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