Gnar Jungle? New Meta?
Ok, so originally, this was just a crazy idea. Decided to combine my favorite role with my favorite champion.
Then as I developed my build/jungle route, I realized it worked because of the amazing itemization. Warrior and Cinderhulk are AMAZING and synergize amazing with him.
I start with Hunter's Machete and a Refillable Potion, although you can bring 3 pots on your first few runs until you get the hang of kiting.
I start at Krugs. I smite last, to make sure my buff lasts that extra ten seconds, because it is a pretty weird, complex jungle path.
Kiting the red buff is essential. You need to survive this camp with at least 250 health and take red or you're fucked and have to recall early. I recommend getting a friend with patience to leash you a couple times in a custom so you can get the feel of this. I did it too, because I can predict these problems.
From here I go take scuttle, and I can lifesteal about 60 health off of that.
Then I'll take either gank mid (depending on how well they're doing), or I'll clear Raptors. You should have smite for this camp. Smiting red if it comes off cooldown in those last couple of seconds is okay, but I prefer smiting raptors for the ward coverage.
I'll then go to blue and either give it to my mid or top, depending on who is exhausting their mana faster. Soon it'll always be mid and I'll be delievering blue on a silver platter.
Then I'll take scuttle, gank top/mid, or just clear Gromp/wolves and back.
I take
, and
if I'm getting counterjungled.
From here you can either grab
or
, depending on your teamcomp. Once you get the hang of kiting, you can take an extra camp or two so you can get
on your first back, although you really don't need that as much after you recall and get your health back.
I normally go
because the passive is great itemization on him and the mini-sunfire cape is good for clearing camps.
For masteries I take 0/12/18, taking Strength of The Ages as my keystone for sustain, and making sure to grab Runic Affinity in the Cunning tree.
As for the build, it's pretty standard.
. I rush a
against opponents like Lux, Morgana, or anyone with just one strong CC in their kit.
If you can time your ganks correctly so that you transform during the gank, you'll become Mega Gnar and completely CC and burst your opponent to death.
What do you think? Could it become meta just like Rumble jungle did?
as it actually returns more health with AOE damage.