It's About Time Riot!

9L9L9L9L9L9L9L··2 votes·236 views

Turret Damage Ramp Inner and Outer turrets more quickly ramp up their damage when attacking champions, and they maintain full damage when switching targets. Inner and Outer turrets only take 4 shots to ramp up to full damage (instead of 5).

Turret Takedown Rewards Outer turret total gold reward reduced and local gold reward increased Local gold increased to 300 from 220. Global gold reduced to 100 from 125. Inner turret gold rewards reduced Local gold lowered to 175 from 250. Global gold lowered to 125 from 150. Innter Turret XP reward removed Inhibitor turret local gold reward increased increased to 50 from 0.

AP Damage Conversion When your attacks trigger AP damage conversion (occurs when attacking a turret while your AP is more than double your bonus AD), the converted damage is now magic instead of physical

Turret Stats Base Armor/MR increased to 40 from 0 Base Health decreased to 3300 from 4000 Turrets are now subject to armor and MR penetration (generally tankier than Live unless you have about 20 penetration or have a true damage proc; overall a small nerf to marksmen damage, but a buff to some mages and assassins) Reinforced Armor changed 66.67% damage reduction from 200 Armor & MR.

What you guys think? Yay or Nay?

2 Comments

Pentarina Only1 votes

FFS towers were already fucking overpowered now Riot just broke them.

9L9L9L9L9L9L9L1 votes

[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=EYYYAfWR,comment-id=0000,timestamp=2016-04-19T23:59:13.448+0000)

FFS towers were already fucking overpowered now Riot just broke them.

Not really

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