How about make vayne's silver bolts lie jinx's switcharoo or old ashe's q...

abdul569··9 votes·769 views

and make it mana reliant if toggled on for true damage. I am not considering this a mega nerf as late game, mana is not noticed as much but early game play it will be harder to make decisions on whether to use it or not.

I know people will be like "but how will be able to make it mana reliant when it's a 3 shot strike mechanism while ashe and jinx had 1 shot mechanisms".

Well i have thought of a compromise: currently it is this : Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage. (Max: 200 damage vs. Monsters)

What I propose is this: Toggled Off: every 3rd consecutive attack or ability against an enemy deals an extra 2/3/4/5/6% of the enemy's max health as** physical damage** (Max: 200 damage vs. Monsters)

Toggled on: Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage. Every 3rd attack consumes 30/37/44/51/58 mana (Max: 200 damage vs. Monsters)

I feel like this is something that could help balance vayne without over nerfing her and her late game is almost untouched (unless she's very low on mana). any thoughts?

6 Comments

Archon X3 votes

why does vayne need a nerf? Multiple adcs have higher winrate than her.

Saianna4 votes

Almost everyone was bullied in school. Imagine being bullied by stronger kid. Then you get cancer, litteraly. Doc says "sry dude, u gotta die. have fun". then your parents leave you. And then you see bully as some blessed child getting all the goods from left and right. Now.. Wouldn't you want him to be like... triple dead?

This is pretty much ADCs and vayne. They get bullied, their wn dropped, nerfed, left without balancing, while vayne? She just has to be in best shape ever because she's mobile solo teamfighter. Nerfs? Maybe after worlds/LCS. And it'll probably be nerf to her AP ratio on Q [no, she doesn't has AP ratio on Q, I'm just being sarcastic].

Crossette1 votes

Ending this already by saying that winrate isn't a valid statistic unless paired with playrate.

Which Vayne has a shit ton of.

Reformed Dunni2 votes

You know I actually thought of this idea 2 days ago? I was gonna post it put I fell asleep as I was extremely tired. I think this would be a good idea for her, she'll still have her power but at the cost of extra mana because Vayne barely ever uses her mana except for tumble and once in a while her ult and condemn, which isn't high in cost.

I also just thought of a problem that came along with this idea, what if Vayne built item 3508 wouldn't that solve the mana problem while also putting her tumble on a lower cd?

LadyRenly2 votes

{quoted}

You know I actually thought of this idea 2 days ago? I was gonna post it put I fell asleep as I was extremely tired. I think this would be a good idea for her, she'll still have her power but at the cost of extra mana because Vayne barely ever uses her mana except for tumble and once in a while her ult and condemn, which isn't high in cost.

I also just thought of a problem that came along with this idea, what if Vayne built item 3508 wouldn't that solve the mana problem while also putting her tumble on a lower cd?

Sure, that would solve her mana problem. But then you'd have the problem of a Vayne having essence reaver.

The Loveless1 votes

Her mana pool at the moment is just fine. She can use r, e, and q enough times before being low.

Are you also proposing to raise her mana and mana per level? If not, 58 will run her dry in no time. When she no longer offers huge single-target damage, what are you leaving her with? If you want a physical damage Silver Bolts to work, you'd need items to increase AS and give armor pen. Ghostblade is no tank-killing item, and feels bad as a first item, so I don't see how Vayne will be good early and mid game with this change, but I would like a reply in case you have thought of something I haven't.

Whether they are melee or ranged, the classic carry archetype should not be gated by mana to do their job. Vayne's identity as a duelist/assassin is fine. Her, Kog, Yasuo, Fiora, Yi and other similar champions are supposed to be able to bypass certain tank stats (using true damage, %hp damage, reducing defense and/or penetrating armor).

Watch the spotlight when Vayne came out. She was designed to be a midlane assassin who had tools to function on her own without needing support. The pros+community prefer her bot lane, but that doesn't mean she was designed with other adcs in mind as counters.

I prefer we wait for the marksman update that's coming soon. If that doesn't buff the other marksman up to a more comfortable level, then as Riot said, they will individually buff other marksman. Vayne is popular right now because tanks, cinderhulk & now juggernauts have been a thing for most of the season, and most other adc don't have the tools early game to deal with tanks who TP/gank them, or even the peel/mobility/escape to fight gap closing assassins who target them at any point throughout the game.

More from Gameplay

More by abdul569