How about make vayne's silver bolts lie jinx's switcharoo or old ashe's q...
and make it mana reliant if toggled on for true damage. I am not considering this a mega nerf as late game, mana is not noticed as much but early game play it will be harder to make decisions on whether to use it or not.
I know people will be like "but how will be able to make it mana reliant when it's a 3 shot strike mechanism while ashe and jinx had 1 shot mechanisms".
Well i have thought of a compromise: currently it is this : Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage. (Max: 200 damage vs. Monsters)
What I propose is this: Toggled Off: every 3rd consecutive attack or ability against an enemy deals an extra 2/3/4/5/6% of the enemy's max health as** physical damage** (Max: 200 damage vs. Monsters)
Toggled on: Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage. Every 3rd attack consumes 30/37/44/51/58 mana (Max: 200 damage vs. Monsters)
I feel like this is something that could help balance vayne without over nerfing her and her late game is almost untouched (unless she's very low on mana). any thoughts?
wouldn't that solve the mana problem while also putting her tumble on a lower cd?