Just remove the health cost from Olaf's reckless swing
There's no need for it considering how under powered he is currently compared to other champs.
There's no need for it considering how under powered he is currently compared to other champs.
Won't make a difference
I like how the health cost scales ^^
It's like a built in thornmail!
Actually, Olaf has a problem in that when the game start in lane, he can either tip on either end of the spectrum; he can be a total bully, or panzy getting beat by ending. His kit just designed that way
If he is winning. he is throwing Q's at you, catching up to you and dealing dmg in the form of True Damage, something that's hard to mitigate. If he is losing, his true dmg barely doesn't anything because the opponent is ahead and bought enough sustain and HP that you do more harm trying to Q+E an enemy.
I understand Riot's idea that a champion like Olaf who has immunity to CC shouldn't have CC and a reliable form of catching up, but that only applies when your opponents don't have indisputable kiting power. You can't really do much against a champ like Kalista even if you can land all your Q consecutively. Yet, he works really well against champs like Kog with no ability to get away from a target that's infront of them
It's the design of certain champs that you see too often because of their mobility that makes Olaf so bad.
I really think they should have removed his entire kit. Get rid of W, E, and R. Get rid of it because that design is old. No one stand next to you trying to exchange blows. Flat True Damage is either overpowered or too weak, never good enough. And immunity to CC is dumb because riot knows not to give the same champ reliable gap closer or CC. Being Mana based doesn't help either.
His should be something more akin to -Passive stay the same -Q: Should stay the same, but mana cost refunded if he hits the champ, CD reduced if he picks up axe -W: Gives him Mana return on Hit and ability to shred armor per AA (he doesn't need life steal, every damn bruiser gets a form of life steal) -E: Grants armor/mr if he hits his Q, lets his next AA deal %true dmg on champ hit by Q -R: something like giving his abilities extra power, like Q would give him the ability to throw 2x axes, his W should give him mana and hp on hit, his E gives him more MR/Armor
Innate ability to stay in lane, be tanky, and the ability to trade if you land abilities.