Azir's e still does not work properly
There's still like a 1.5 second delay before you can use it after casting w.
There's still like a 1.5 second delay before you can use it after casting w.
also, his w has some sort of range, you cant attack from max distance EDIT: I mean, Azir has to enter some range in order to be able to attack with his soldiers, the distance between him and his soldiers has to be his aa range or something like that, try it ingame, you cant attack with his soldiers when you are at max allowed distance(1200 range?)
more: you cant use q for some time after you ult, and when his soldier is attacking but is about to collapse, the animation will go off but it will deal no damage
If yer talking about what I think yer talking about, then that isn't a bug. The soldiers have an "active" range and a "de-active" range, kinda like hiemer turrets.
No. Azir's command range is what you're referring to.
What Direduke is referring to is that his soldiers can strike enemies outside of their attack range (the little circle) but clicking on those enemies doesn't work, which is retarded because the soldier can OBVIOUSLY hit them.
I'd have to look up a video or make one myself to show you. It's not easy to explain.
This is intentional. Did you watch the spotlight? It says that you can only target enemies within the circle for AAs, but when you do and the AA registers, it deals damage in a line which extends significantly outside the circle.
This is intentional. Did you watch the spotlight? It says that you can only target enemies within the circle for AAs, but when you do and the AA registers, it deals damage in a line which extends significantly outside the circle.
That's also incredibly stupid design, but incredibly stupid design is Riot's stock and trade.
PS Azir is actually ridiculously overpowered. It's just people are bad at him. Which, by the way, does not justify an overloaded kit with jacked up numbers.
in this meta he is not overpowered, maybe in a different meta, but currently he has many key issues that weaken his kit (primarily his low base attack speed values)
Plz do, as I'm not entirely clear on what you are talking about.
Plz do, as I'm not entirely clear on what you are talking about.
It's not too difficult to understand. The soldiers have an attack range and they deal AOE damage. If you hit something inside their attack range the AOE damage can hit stuff that's beyond their range.
It's like using a nami heal to hit someone who is beyond her own personal range.
Oooooh! I see now. Thought he was refering to something different.
There's also an issue of using W>Q>E while walking.
If you click to walk down lane(and don't click to move again) then you press W to summon the soldier and use q to move the soldier in the direction you were walking, you can't use E, at all. You have to click to move in a new direction before you can cast E, and it's really annoying.
There's still like a 1.5 second delay before you can use it after casting w.
eh... id say thats more of a east coast ping issue than anything else iv been able to instantly do W>E combo before though it is random when it happens. and yes i am east coast
One question.. if azir has 2 soldiers up u can place the cursor on one of them and press E to dash to it.
Correct me please if I'm wrong but pressing E causes u to snap back to the closest solider right?
If i have a single soldier up and i press E i won't snap back to it 3/4 of the time. Instead I have to place my cursor on it to snap and then its 4/5 chance of working.
It's annoying since it makes all dash combos unreliable.. Idk if it's intentional bt shouldn't u snap/dash to a soldier with E automatically without needing the cursor? If only one is up at the time ie
Actually, E is working alright, there's just one thing that's really unintuitive about it: You can't cast it if the cursor is outside Azir's E-range. Complete Nonsense if you ask me.
There's still like a 1.5 second delay before you can use it after casting w.
His R is still broken as well. Enemies with either just go through it or will be knock-up but not knocked away.
I am hoping soon they fix Azir, he's one of my favorite but he has so many bugs.
I watched many Azirs and played Azir a few times myself and I never have this problem.
Is it just an issue for a few people or is it an issue for the majority?
I watched many Azirs and played Azir a few times myself and I never have this problem.
Is it just an issue for a few people or is it an issue for the majority?
There's a reason he's barely played. He's too weak due to his kit, and he has far too many bugs. He's easily outmatched by most champions in the game.
his kit is fine, he is like post-rework rengar, few bugfixes and he will be op
Ohh... Thanks for the info- didn't know that. I thought Azir being in range was the only requirement.