Give Zac's passive some love?
Zac isn't in the best place right now, and Riot has acknowledged this by giving him some knockup on his e and r. This is great, Riot understands that Zac is struggling and I really appreciate their attempt at helping a Champion out.
But let's focus on Zac's passive for just a moment.
Zac's passive is one that falls into the "revival" category: i.e. it allows the champion to rise again if their health bar is depleted. However, Zac's revival is a conditional revival. Like Anivia, another rather unappreciated champion imo (ew that splash art), after being killed they are reduced to a lesser form, one that must survive so that the champion may rise once again (notably, without being credited as being "killed" by the enemy team). Also noteworthy, all of these passive are on cooldown, making them somewhat strategic for baiting the enemy.
Okay that's dandy, but there is one other champion who has a revive and his name is Aatrox. However, his revive is unconditional. He does not have to survive as a lesser form, he simply gets back up after a certain interval with no strings attached. This alone isn't that big of an issue for me, Aatrox isn't a tank and doesn't provide hard CC like Anivia. If he is killed in a teamfight, he has the option to keep going, whereas the other two can be permanently eliminated more easily.
Part of this does bother me however, Aatrox has a shorter cooldown on his passive than Zac OR Anivia, this combined with the relative safety of his regeneration gives him a major edge in this regard alone.
Even more so, with the upgrades to smite Zac especially is incredibly vulnerable wilst in this form. The bloblets can be killed very easily with smite, even more so if the enemy jungler is using trailbalzer.
To continue, Zac's bloblets scale very poorly into the late game, being one shotted rather easily by even the most underfed of Marksman and many bruisers.
Now I won't speak from Anivia, but as someone who really likes Zac, it is distressing when there is a champ who is already in a much better place then Zac, such as Aatrox, and on top of that is further outclassed by a passive that undermines a passive that was a really unique and cool idea.
So, in order to improve Zac (and this is just his passive, which would probably still not be enough to make him that good but its at least something) I suggest they do one of these few things
1. Make Zac's bloblets unaffected by smite- Smite was in a different place when Zac was released, I think as it has grown and as Zac has diminished, this is perfectly fair.
****2. Make Zac's bloblets scale better- ****self- explanatory, they should ideally take less than four autoattacks to destroy.
3. (yeah I'm cheating) Do Both- Zac could REALLY use the help and honestly, he would still be just okay after this, but at least somewhat better.
EDIT: 4. They could lower the cooldown- this one could be way over the top and isn't as cut and dry as simply removing smite effects. Not sure how I would feel about it but, as is, his is the longest in the game for arguably the worst version of that passive.
Even if Aatrox didn't exist with a straight up superior ability to Zac, I wouldn't care, Zac's passive is practically worthless unless the enemy team straight up forgets you exist ( as do some people that Zac does exist as a champion in this game from time to time).
Feel free to leave your feedback, but please be civil. If I'm wrong just tell me and don't take it as a personal attack or whatever. Thank you for reading.