[Concept] Karma Rework (Teamfight based support-style mage)
Numbers are experimental at best
Passive: Gathering Fire
Dealing non-mantra empowered spell damage to a champion or large monster grants 1 stack of Gathering Fire for ten seconds, and shielding an allied champion from champion damage also grants 1 stack (max 1 stack per target per spell).
You can have up to six stacks of Gathering Fire at once.
Each stack of Gathering Fire reduces the CD of your next Mantra by 10%.
Q: Soul Spark 60/70/80/90/100 mana, 10 second CD
Karma fires a bolt of energy in a target direction. If it collides with an enemy, it will explode to deal 70/90/110/130/150 (+.65 AP) magic damage in an area around the target, slowing damaged units by 25% for 1 second. If it passes through an ally, it will grant them 10/15/20/25/30% attack speed and cause their spells to recharge 5/7.5/10/12.5/15% faster for 3 seconds.
The cool down of soul spark is reduced by 5% for each champion affected.
Karma is not buffed by the initial cast of Soul Flare. (Note: She can flash into it, if you really want to)
MANTRA: Soul Flare
Damage increased by 25/50/75/100 (+.15 AP).
Units hit by the missile will carry a "Soul Flare Aura" for 3 seconds (radius 350). Enemies caught in the aura will be slowed by 12.5% and take the damage of the missile again over the duration. Allies caught in the aura have all "Soul Spark" buffs applied to them as well as increasing their damage, healing, and shield output by 5/10/15/20% (+2% per 100 AP).
Overlapping auras don't stack.
(Note: Healing and Shielding output refers only to heals and shields they apply to units other than themselves).
(Note: Soul Flare Aura counts towards the CDR for Soul Spark)
W: Focused Resolve 65/80/95/110/125 mana, 15 second CD
Bind two target champions or monsters for 2 seconds (targets must be within 600 range of each other). If the two units stray more than 1000 units apart, the binding will break.
All enemies caught in the binding (both those targeted and caught between) are dealt 30/55/80/105/130 (+.45 AP) magic damage per second.
Enemies caught in the binding as it ends are rooted for 1/1.25/1.5/1.75/2 seconds. If an enemy champion is successfully rooted, all allied champions in the binding gain 20% movement speed for 1/1.25/1.5/1.75/2 seconds.
MANTRA: Bonds of Determination
Targeting changed to bind all champions and monsters within 600 range to one target. The initial target has their movement speed modified by 25% for the duration (slow or haste depending on if they are an enemy or an ally) Damage per second is increased by 12.5/25/37.5/50 (+.075 AP). Allies caught in the bindings take 15% less damage from enemies also caught in a bind.
E: Defiance 60/70/80/90/100 mana, 10 second CD
Shield a target allied champion for 60/80/100/120/140 (+.4 AP) health, lasting up to four seconds, granting them 35/40/45/50/55% movement speed as long as the shield lasts. When the shield is broken or it expires, all enemies within 350 units of the shielded unit take magic damage equal to 25-75% of the health the shield lost over its duration.
MANTRA: Stand Together
The Defiance shield is shared among all allied champions within 600 units of the initial target and has its shield amount increased by 7.5/15/22.5% per ally shielded. Additionally, the enemy who dealt the last instance of damage to the shield before it expires or breaks (and all their allies within 350 units) take the full shield expiration damage.
(Note: Shared shielding means that if one ally loses shield HP, all allies under the protection of the shield lose the same amount of shield HP)
R: Mantra 60/50/40/30 second CD
(automatically learned at level 1)
Empower your next basic ability cast within 8 seconds.