Grounded & Dashes
Heyo, so a random thing that bugged me that slowly got expanded to a whole range of interactions: But why does grounded prevent dash abilities from being cast, even if they aren't being used to dash?
Specifically the interaction that bugged me the most was Lee Sin being unable to W shield himself while grounded, which makes no sense since it isn't a dash in that situation.
Looking further into it though abilities like Elise Q (Spider) & WW Q should still be able to be used, but the dash element should be removed while grounded. For these abilities it would result in a shorter cast range, and WW Q would lose the ability to follow the target.
Some other abilities include: Talon Q (When in close range it crits and doesn't dash) Naut & Amumu Q should be cast but not move themselves
(I don't know for sure if Talon Q in close range is prevented but I think it is.)