Grounded & Dashes

Fondling Gems·9/15/2018, 9:03:01 PM·2 votes·1,179 views

Heyo, so a random thing that bugged me that slowly got expanded to a whole range of interactions: But why does grounded prevent dash abilities from being cast, even if they aren't being used to dash?

Specifically the interaction that bugged me the most was Lee Sin being unable to W shield himself while grounded, which makes no sense since it isn't a dash in that situation.

Looking further into it though abilities like Elise Q (Spider) & WW Q should still be able to be used, but the dash element should be removed while grounded. For these abilities it would result in a shorter cast range, and WW Q would lose the ability to follow the target.

Some other abilities include: Talon Q (When in close range it crits and doesn't dash) Naut & Amumu Q should be cast but not move themselves

(I don't know for sure if Talon Q in close range is prevented but I think it is.)

4 Comments

Psyrix9/15/2018, 9:58:38 PM1 votes

Because the abilities primarily have a dash effect before applying the secondary effect. Elise’s is a mobility spell in the fact it temporarily removes her from the map (draws her up) before dashing.

Alzon9/15/2018, 11:24:28 PM1 votes

Meanwhile, Jarvan and Nautilus can still dash out because the cast does not include a dash. That’s why Warwick, Elise, etc. cannot use those abilities. Grounded locks out any on-cast dashes abilities.