shaco PBE Q change

alfavhunter··2 votes·302 views

why is the CD being made longer at rank 1?

this forces even more toward lvling Q over W for a laning shaco

can we instead have it be a 14/13.5/13/12.5/12 second CD change ?

it doesn't really make sense to nerf its lvl 1-3 CD when its duration is so bad at early lvls it usually not worth the high mana cost

ps-my opinion may be a bit bias

6 Comments

LyingOnLine2 votes

Because it's targeted at jungle Shaco, who's broke AF.

alfavhunter2 votes

{quoted}

Because it's targeted at jungle Shaco, who's broke AF.

if they need to nerf jungle shaco they can nerf his clears by lowering his backstabs bonus damage to monsters ...

why nerf laning shaco in this way without first touching his passives specific jungle monster interaction (200% damage to montsers on backstab)???

if jg shaco needs a nerf lower the backstab bonus to monsters to 150% and see where it goes from there, why nerf lane shaco when theres already a tuning point in his kit SPECIFICALLY designed for jgling

LyingOnLine1 votes

Because they're concerned about his ganks, not his clear.

alfavhunter2 votes

{quoted}

Because they're concerned about his ganks, not his clear.

by nerfing his 1st clear you nerf his early ganks

how healthy some1 stays in the jungle on 1st clear effects his ganks

they really should try tuning his passive bonus damage to monsters before nerfing his Q CD, its already a weak spell until it has multiple levels in it, why make it weaker?

LyingOnLine1 votes

Presumably because they're not only concerned about his early game.

alfavhunter2 votes

{quoted}

Presumably because they're not only concerned about his early game.

IF that was the case then they wouldn't have the CD being LOWER than live at later ranks

this is specifically an early game nerf with a very minor late game buff (that cancels itself out for any1 who built 30%+ CDR due to shorter CD making CDR less valuable on it)

there are better ways to nerf early game jg shaco than recking his Q CD

they could reduce box hp by 40 for lvl 1, and make it scale to the same values of lives lvl 18 at lvl 18, this would make boxes abel to tank less for shaco reducing his hp effectiveness gained from them (would be nice if boxes had some % damage reduction to aoe damage for actual fighting tho, ive had boxes die without people even realize they killed them)

or they could make his boxes only fear champions and minions (again reducing jgler effective hp)

making him less healthy in the jg early on is one VERY good way to nerf his early lane power AND it opens him up for invades (after his initial buff) in his jg, adding counterplay to him begin a jungler, similar to how twicth jg has a hard time vs invades vs champions like lee sin because of how vulnerable he is after his 1st clear due to his hp being lower than other junglers with built in sustain or much better base stats

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