NERF DRAG NOT CHAMPS IF YOU WANT TO FIX TOP LANE

8 Lamar Jackson·2/21/2020, 5:21:07 PM·1 votes·2,012 views

Thanks. Drags have always had a major impact on the game, but never as much as in S10. Right now, if you get 2+ drags (usually accomplished before laming is even over), you have at min a 55% chance of winning, and depending on the drag combo, upwards of 66%. This includes barons and stuff. Instead of focusing on nerfing support top laners, focus on fixing how the game operates as a whole, but primarily on how much impact early dragons have.

11 Comments

iiGazeii2/21/2020, 5:34:48 PM5 votes

If early dragons weren't important, the lanes would just flip. The whole reason we have a duo bot is to have presence around dragon.

What needs to happen is for traditional toplaners to scale better. Leaving them to their own devices and ignoring them should have consequences. A fed bruiser or tank needs to be able to carry a game, with or without dragons, so that the jungler can justify ganking top.

Bruisers need better scalings so they can leverage a mountain of gold into a victory.

Tanks need a way for success in lane (gold and levels) to translate into more power. A "utility power" stat, similar to heal/shield power, on tank items that amplified the strength/duration of CC would accomplish this. With weaker base CC, tanks would be required to have at least some gold to really punish enemies, but a fed tank would be far more useful at setting up engages and peeling.

Jng Account2/21/2020, 5:33:01 PM2 votes

never as much as in S10

Last season, single drake was stronger than 2 nowadays. Herald is so much better, especially if you are snowballing.

Also, soul isnt what wins you a game. From objectives, its either baron or elder.

Ppl who are just like "They got soul, open"... we should perma those...

Drakes should have 0 early prio if anything elso is doable(gank, invade, herald).