This game sucks man

Curious Kat··2 votes·646 views

It just does.... Like god damn... I just do not enjoy any of the matches i play now.

It goes 1 of 3 ways.

  1. They have a bunch of unkillable cc tanks that do damage and have movement speed so you can't outrun them. Loss in about 15ish minutes.
  2. You get 0-100'd by champs with absolutely no skill what so ever in 0.5 sec. Loss in about 10 minutes.
  3. You get the team with the 0-100 champs and the tanks that are unstoppable, and win in 10 minutes.

It's just not fun... Broken ass shit like SInged and Udyr with their mindless gameplay. Fuckin ADC's don't even bot lane anymore, Supports like Sona do more damage than actual mages can, hell anything is a support now also. The meta is pick what RIot doesn't know how to balance. Seriously. That's the meta.

And most disappointing of all, Riot themselves admitting the game is unwinnable when you are losing. With that LCS match outcome after their game crashed. That's pathetic. The team didn't even get a chance to see if they could pull a miracle.

#notmyleague.

I remember when league was a game designed to be PLAYED, not WATCHED. Feelsgoodman. You achieved shorter matches, good job. But you also ruined what League was in the process. There is no strategy anymore. It's pick whats broken, and hurr durr durr all over the keyboard.

smh.

3 Comments

Jamaree1 votes

Can I have your account?

TheDevice1 votes

IDK, I think some of the complaints are valid but I feel as though the majority of players favor shorter matches. I dont think too many people like the "stall" game. Where all one team has to do is pick a bunch of late-game champs and stall out the game behind tanky towers, farming for twelve hours.

Faster games mean that, when you lose, it didn't take an hour. You can play another game and maybe win and even out your lp in the same time it would have taken to play an entire game before. Long games mean putting a lot of time and effort into a single match that might end up with a loss.

Also, some people like to stand up and walk around after 30 minutes lol. Not everyone is keen on sitting for hours and hours on end. Its good to take a break between games also. They've even said taking a break between games helps your mind-set for the next games. It becomes a bit more difficult to take a break between games when you can only play 3 games max a night because they're taking 45-to an hour long or more to play.

Lastly, I've seen plenty of turn-arounds in games played across all ranks. I think the real issue is people give up too soon. They already have it in their mind that when the enemy is ahead, they've lost already. Even if you think you can win, chances are your team may not and this has more to do with community bandwagon mentality than anything.

ZephyrDrake2 votes

{quoted}

IDK, I think some of the complaints are valid but I feel as though the majority of players favor shorter matches. I dont think too many people like the "stall" game. Where all one team has to do is pick a bunch of late-game champs and stall out the game behind tanky towers, farming for twelve hours.

Faster games mean that, when you lose, it didn't take an hour. You can play another game and maybe win and even out your lp in the same time it would have taken to play an entire game before. Long games mean putting a lot of time and effort into a single match that might end up with a loss.

Also, some people like to stand up and walk around after 30 minutes lol. Not everyone is keen on sitting for hours and hours on end. Its good to take a break between games also. They've even said taking a break between games helps your mind-set for the next games. It becomes a bit more difficult to take a break between games when you can only play 3 games max a night because they're taking 45-to an hour long or more to play.

Lastly, I've seen plenty of turn-arounds in games played across all ranks. I think the real issue is people give up too soon. They already have it in their mind that when the enemy is ahead, they've lost already. Even if you think you can win, chances are your team may not and this has more to do with community bandwagon mentality than anything.

People might favor fast paced games but nobody likes when every single game is a stomp. What is even the point of picking late game champions when 90% of the games are over before they can even be remotely relevant?

Games going for 45+ mins on average are dumb but so are games that at most last 25 mins.

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