Yuumi Stats/Abilities.

Smartness Immune·5/14/2019, 6:35:58 PM·1 votes·3,614 views

Hey, i`ll post the Stats/Abilities for Yummi here. What do u think about her stats?

Base Stats

Health: 432.4 – 1622.4 Health regen: 7 – 16.4 Mana: 400 – 1165 Mana regen: 7.5 – 14.3 AA Range: 500 Attack damage: 55 – 107.7 Armor: 25 – 76 Magic resist: 25 – 30.1 Move. speed: 330

_** **Passive-Bop 'n' Block ** Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) Mana and grant her a 50 − 330 (based on level) (+ 40% AP) until broken

While attached, the shield transfers to her Ally. Static cooldown of 20-8 seconds based on level.

**Q - Prowling Projectile ** Cost: 60 / 65 / 70 / 75 / 80 / 85 Mana Cooldown: 11 / 10 / 9 / 8 / 7 / 6

Yuumi fires an errant missile that deals Ability power magic damage to the first enemy hit.

Damage: 40 / 60 / 80 / 100 / 120 / 140 (+ 30% AP) If the missile is in flight for 1 second, it deals bonus magic damage and applies a decaying slow to enemy champions struck. Empowered Damage: 60 / 100 / 140 / 180 / 220 / 260 (+ 60% AP) Slow: 30 / 40 / 50 / 60 / 70 / 80% Slow Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds. While attached, Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling.

W - You and Me! Static cooldown of 10/5/0 (Levels 1/6/11)

Passive: Yuumi and her Anchor gain bonus attack damage or ability power (Adaptive) equal to a percentage of the other's highest stat. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile instead has 6 ranks.

Bonus AD: 3 / 5.4 / 7.8 / 10.2 / 12.6% Bonus AP: 5 / 9 / 13 / 17 / 21% Active: Yumi dashes to an allied champion and attaches to them. While Attached, Yuumi is untargetable except from turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells). Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.

E - Zoomies Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 18 / 17 / 16 / 15 / 14 Cooldown between casts: 0.5

Passive: Yuumi periodically stores a Zoomies charge, up to 2 stored at once. Active: Yuumi heals herself, with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), and gains 25% (+ 10% per 100 AP) bonus movement speed decaying over 2 seconds.

Minimum Heal: 25 / 35 / 45 / 55 / 65 (+ 10% AP) Maximum Heal: 50 / 70 / 90 / 110 / 130 (+ 40% AP)

R - Final Chapter Cost: 100 Mana Cooldown: 130/110/90

Active: Yuumi recoils in the opposite direction, after which Book launches 7 waves over 3.5 seconds, each dealing magic damage. Enemy champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.

Damage per Wave: 60 / 100 / 140 (+ 20% AP) Reduced Damage per Wave: 24 / 40 / 56 (+ 8% AP) Maximum Champion Damage: 204 / 340 / 476 (+ 68% AP) Maximum Non-Champion Damage: 420 / 700 / 980 (+ 140% AP)

Yuumi can move and cast both You and Me! and Zoomies during Final Chapter.

5 Comments

xDogMeatx5/14/2019, 7:15:19 PM2 votes

well you posted the abilities now tell me what YOU think. so i can efficently answer.