WE may as well have all Bruisers

GigglesO··2 votes·543 views

People hate burst damage dealers, people hate tanks, people hate adc's.... may as well have all bruisers... Oh wait I forgot, people hate champions that can be built bruiser...

So, now that we clarified that pretty much every champion is hated in some way, lets talk about actual balance.

This burst meta isn't healthy.

Tanks should be able to 1v5 for 5-10 seconds, assuming they build tank and have low damage. They are the meat shield of league, and they need to stay alive longer.

Adc's shouldn't die to tanks low damage, but they should be able to kill that tank 1v1 in a good 20 second of kiting... which I know sounds boring, but thats 1v1, and the tank should lose without major outplay.

Assasins- can kill a squishy 1v1, good luck killing tanks. Against bruisers good luck.

Bruisers- possibly can kill a squishy 1v1, most likely not, should require 2 people, might be able to kill a tank in 40 seconds 1v1 if built damage.

Mages, we should just balance them based off of the previous classes, there are tank mages, bruiser mages, and assasin/burst type mages...

Dying to everything in 1-2 seconds isn't fun. It is fun killing everything in 1-2 seconds, but there isn't any real gameplay or skill other than "I hit my button first" or "I waited for my teammates to die so they had nothing".

6 Comments

Rebonack3 votes

If you want to stop Assassins from destroying Tanks, the only reliable way to pull it off would be to remove item 3071 from the game and make item 3035 only apply on basic attack damage like it did back in early Season 1.

doublelift fg3 votes

your problem is that tanks are able to kill adcs, and also dies to adc

league tankiness design is flawed, instead of very tanky champs that can't kill, we have tanky champs that dies in 2 seconds in late game and that can kill

GigglesO1 votes

[{quoted}](name=doublelift fg,realm=NA,application-id=3ErqAdtq,discussion-id=EN7GOdNa,comment-id=0002,timestamp=2017-01-04T17:57:35.431+0000)

league tankiness design is flawed, instead of very tanky champs that can't kill, we have tanky champs that dies in 2 seconds in late game and that can kill

Community, "but its not fun not being able to kill someone, and we want interactivity with tanky champions"

Ralanr1 votes

"Tanks should lose 1v1 without major outplay"

Welp, looks like its back to farming under tower in top lane. Such fun gameplay.

GigglesO1 votes

{quoted}

"Tanks should lose 1v1 without major outplay"

Welp, looks like its back to farming under tower in top lane. Such fun gameplay.

Did you see the amount of time I think they should live 1v1 though? Also, they should lose to the adc, not really another class.

Ralanr1 votes

The amount of time is irrelevant considering how a good ADC won't even give a tank the time to escape if he'll win a 1v1 without good outplay.

And considering how tanks have very little outplay potential in general and marksmen usually have average or good outplay potential, it basically means that tanks can't win with their own skill, but rather the lack of skill on the carry.

I know tanks aren't 1v1 machines but it's fucking depressing trying to run from an ADC as they keep cutting you down bit by bit. It's like you shouldn't even bother.

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