Liandry's Torment needs love.
It's pretty clear we have always had an issue with high HP champions who can bulk up and still do a lot of damage, but there's also the problem of just straight up tanks who can manage to just tank ridiculous amounts of punishment and wade through a duel with attrition and manage to come out on top.
We have Blade of the Ruined King, which is fine for AD champs, but when it comes to AP (my main role) it feels like I can't contribute anything but some snares or slows or stuns to the fight, and if we lose our AD, we have literally no way to dent their front line.
Liandry's Torment is okay but it hardly does anything toward the later portions of the game. 6-12% HP / 3 seconds seems like a lot, but when you figure a target with 3500 hp ticks for 210-420 damage over 3 seconds, minus the fact that renewing the effect doesn't add more damage, and it's a 'non-lethal' effect, and that is the MAXIMUM damage it can do, it's hardly even a tickle. Coupled that with the number being probably cut in half from MR.
AP Champs need a way through the bulk.
SUGGESTION: Scale Liandry's Torment to deal bonus % HP damage based on AP, or add a bonus AP ratio for additional damage. Alternatively, swap the passive burn effect to be true damage. Even against a squishy target, that's not much true damage for a burn effect (2100 * 6%/12% = 126/252 over sec) and considering any squishy DPS will have some kind of sustain that's highly negligible burn damage. Likewise we see the problem with the damage being based on CURRENT HP rather than MAXIMUM HP. Dropping that 3500 HP tank to 2/3 hp literally cuts the damage in half, before resistances.
and if it was buffed they would probably have to be nerfed accordingly.
Helps a lot better against tanks - high health high MR - on most champions.
's Void Pool,
's Artillery Barrage,
's Q.