Maybe it's a sign if champs have nearly 80% ban rate, that they're overpowered

Only Mid Veigar·2/20/2019, 12:07:23 PM·57 votes·15,500 views

Yasuo up there at 78%, just saying. Maybe its time he gets nerfed? The only people who like playing this braindead one-dimensional champion are the ones who spam him and cry when he's banned. No one likes playing against him. Lucian is down at 71% and the closest trailing ban rates are down at 54% for Karthus and 51% for Vladimir.

Is there any reason why Riot does nothing to address problem champions? Are you guys just too busy to pay attention to trends to care?

78 Comments

PH452/20/2019, 12:21:47 PM15 votes

Here are the Yasuo nerfs that potentially land in tomorrows patch:

Base AD lowered from 63 to 60 Steel Tempest (Q) crit damage lowered from 180% to 160%

GripaAviara2/20/2019, 3:29:25 PM12 votes

"He's not good in competitive so he is shit"

Looks at G2 smashing with Yasuo

Only Mid Veigar2/20/2019, 12:51:34 PM10 votes

Would be nice if that info was available without having to dig through a bunch of Sur@20 PBE notes.

That's still pathetic in terms of his actual problems being braindead stupid free win tier.

goodiesohhi2/20/2019, 11:25:42 PM10 votes

What fallacious logic. A champ is banned when someone doesn't want to play against it. Just because a large amount of people don't want to play against it, doesn't mean it's broken. That's a hasty generalization.

DuskDaUmbreon2/20/2019, 12:27:09 PM9 votes

Maybe if a champion is getting nerfs literally tomorrow you should read the patch notes before saying they need nerfs.

Maybe banrate has piss all to do with actual strength, given that people have always had a hate-boner for Yasuo even when you were basically inting if you picked him.

Rowan Your Boat2/20/2019, 12:54:38 PM8 votes

I would just love to know where the heck you get these numbers from. From u.gg (source I trust the most for stats) Yasuo has a 65.7% ban rate which, while still high, is not even close to 80%.

Then there's Lucian who doesn't even have half the ban rate you claim he does, with only 35.2% ban rate.

Your closest number is Karthus who's sitting at 51.4% ban rate and I will agree he needs nerfs, but that's your only valid point here.

And Vlad is only at 27.5% ban rate, which is trumped by Jax, Draven, Darius, Zed, and Sylas as well as the aforementioned champions.

On top of all that, Yasuo, as other comments have noted, is getting a nerf literally tomorrow, which should balance him out again. He's only been strong for one patch throughout which Meddler had always said that Yasuo will be getting nerfed.

Eleshakai2/20/2019, 9:29:17 PM6 votes

I'll be blunt: Yasuo could get a passive effect that reads: "Deals 95% reduced damage on all sources", and he'd still be a 60+% banrate.

That's not saying Yasuo ISN'T overpowered right now, but... his banrate has little to do with his power, and more to do with a bandwagon effect of people just loving to hate him.

Dr Shen2/20/2019, 12:10:48 PM5 votes

well if you didnt know in the next patch yasuo will get a nerf i dont know if its a big or a small one but at least its a nerf

RyzenLord2/21/2019, 12:45:02 AM4 votes

They gutted akali because she was frustrating to play against. I want to challenge anyone here though. Try first picking a top lane bruiser. Everything is frustrating to play against as a bruiser top. No one else gets crapped on like top lane.

The JigSAW2/21/2019, 3:28:03 PM3 votes

I honestly think its the whole "merchandise" idea - Easy one-trick champions like Yasuo and Yi sell a lot of merch and are popular among the mainstream crowd. I mean, they aren't hard to use so its not a surprise people enjoy getting many easy wins off of them.

My issue is what a plat told me years ago about "making mistakes" - if someone makes a mistake in lane, you punish them. The problem is, how do you punish Yasuo? His E is ready half a second after cast, just a cooldown on which target he can hit. His Q goes around 1.3 seconds at max rank and something like 5 seconds at level 1. With these URF like skills, no matter what he does he can just cast it again quickly, so there's NO punishment - if he misses he just recasts and recasts and there's literally nothing you can do. The Phantom Dancer change, while a good start, gives yet another god damned shield he doesn't need.

It is one thing to have no mana, but to have nearly non-existent cooldowns as well? That's the problem. How do you fight early game against Yasuo when he can push you to your turret and take 60% of your health in two hits? Cast all you want, he'll heal for more than you hit him with. I've also used Yasuo, gotten S's like candy, and soloed rift herald with 3% lifesteal - it is INSANE how easy it really is. I took out a Malphite with four items when I had PD, IE, and Doran's Blade. Too much damage, crit, lifesteal (his Q is treated as single target even when the whirlwind hits multiple people) and no punishment if he spams his abilities.

You want to balance him without making him weak? His E has a fixed 3 second cooldown, unless it kills a unit in which case it refreshes. His Q heals for 33% instead of 100% since it can hit multiple targets. W starts at 2 seconds at rank 1, 4 seconds at rank 5. This isn't really complex.

Yi just needs his ultimate changed significantly so it can't stack up to 35 seconds from kills/assists and refund his cooldowns. No assassin (yes, that's his listed role in LOL's universe page) should have true damage and immunity to attack AND movement speed slows and heal for hundreds of health with a meditate while halving most damage. How do you fix it? E true damage is removed, if he takes damage in his W it stops and goes on cooldown (no more reducing damage) and his ult is limited to no more than 14 seconds (one ult cast and one refresh from kill/assist) with attack speed able to be slowed but not movement speed, OR the other way around.

No reason these two should be ruining games for the last 6 years without significant nerfs unless its based off bias and that's why nobody who created a champion should be allowed to balance them!

Vekkna2/21/2019, 5:55:25 PM2 votes

78% ban rate?

-3 AD will fix it!

[zombie-nunu-bummed]

TSM Polarbear2/21/2019, 9:32:33 PM2 votes

The design of yasuo is just ridiculously bad it should tell you a lot if the champion has been nerfed then buffed then nerfed again then minor tweaks here and there throughout the champions entire existence.

In the end its just stalling the inevitable for a REWORK being needed.

Raven is Alice2/22/2019, 12:03:22 AM1 votes

He is only getting partially reverted for pretty simple reasons; He was pretty much fine before IE gave true damage and conqueror came out. IE was reverted but it has less amp to crit damage than it used to, so a full revert would have been weaker, they had to adjust for the 25% reduction to crit damage IE recieved. Conqueror is getting changed and while it will still be good on him on paper it should be a lot healthier on paper. True damage is less and he won't be able to just poke with Q with true damage and extra AD, he will have to take longer fights to benefit from it which means a lot in the early game. It is better to revert him to a prebuffed state and asses from there instead of over nerfing him. You can't go just by ban rate either. There are a lot of people that ban Yasuo regardless of how strong he is just because he is a popular champion and they don't want to see him all the time or because they find him annoying. Annnd there are also a lot of players that get shit on by Yasuo because they are bad and would rather ban him than learn how to play against him.

Gold Grenade2/22/2019, 8:13:09 AM1 votes

I'm happy with the nerf that Yasuo received. It's small so it shows the emerging habit of RIOT to listen sometimes and make SMALL changes instead of a knee-jerk smash. Oh, and praise the sun for the recent Akali nerfs as well. Now if only they would address Pyke's overtuned abilities on his stealth and dash.