Why is Jarvan able to EQ while snared?
Title, is there any reason to give him mobility while snared?
Title, is there any reason to give him mobility while snared?
Snares prevent the usage of movement abilities.
However, Jarvan's Q and E are not movement abilities when used separately; movement only occurs when they are combined.
Snares don't prevent either Q or E from being cast, so he can still use his EQ combo.
I think this shouldn't happen anyway. I guess that he wasn't supposed to EQ while snared, but someone was too lazy to fix the code.
"Dragon Strike will still pull Jarvan IV to his Demacian Standard if he is immobilized but he will remain as such when he reaches his destination (duration permitting)."
He was designed to be able to do this. Its like Aatrox's Q, "If Aatrox is sent airborne or forced into Blood Well's Stasis during the initial flight time, Dark Flight will fail and will not cause him to dash. Other forms of crowd control applied while the animation is in progress will be suspended until the animation finishes." That's just how the abilities were designed.
Oh, I see, I didn't know it was designed to work like this. Rip champions with snares then, considering how popular J4 is right now.
im am 100% certain that this was not intended but something riot just excepted even tho it shouldnt be the case.
Because that interaction isn't a dash. It goes through no matter what happens to him while uses the abilities required. Yesterday I died while using the combo with GA and the animation happened whIle I was moving to my standard. Jarvan will move to his standard once he hits it with his Q No matter what, unless he dies.
And does it even make sense? I mean, a snare is supposed to prevent you from moving.
And does it even make sense? I mean, a snare is supposed to prevent you from moving.
If it happens with my lissandra, it should happen with Jarvan too..
Are you sure that it works the same way with Liss? I used to play her a lot and didn't really notice it.
Are you sure that it works the same way with Liss? I used to play her a lot and didn't really notice it.
As a veteran liss main, i can gauruntee that you cant E blink while movement restricted. So neither should jarvan.
Except J4 doesn't need to reactivate an ability to dash. It happens whenever he hits a flag.
cc always takes effect after the dash unless the cc explicitly states otherwise (like Veigar Event horizon).
They standardized all interactions to work like that around a dozen patches ago when they did the same with Ahri charm.
The thing with J4 is that he can EQ LITERALLY while snared. If a Morgana hits a rank 5 Q on him, he can EQ even if the snare is still at half duration.
It's a snare, not a root. That's why he can EQ while snared. With a root he can't.
Snare = root. Morg's Q roots units.
Rip, sorry. Yup, I'm boosted, my bad.
Must be another interaction like Camille Eing from inside Cassiopeia grounded W then.
Snare and root are equivalent terms.
They are two names for the same thing.
We could use more counters to CC meta
Or we could use something that legit counters CCs (Zephyr was a thing for a reason) instead of bypassing them in a stupid way.
If your feet are bound, you can still throw a rope and drag yourself.
Why is Tristana and Ezreal able to jump while being pulled by Thresh, Blitz, supressed by Malz, rooted by anything? They can even do their mobility while Grounded if timed right too.
Why is Tristana and Ezreal able to jump while being pulled by Thresh, Blitz, supressed by Malz, rooted by anything? They can even do their mobility while Grounded if timed right too.
Because they already activated their movement ability before CC was applied, and it takes effect after the CC was applied. Given its not a channel time, it doesnt get interrupted, and the game takes the most recent displacement takes priority.
This also works in reverse; Blitz/Singed can displace trist mid jump if her jump goes off before the CC hits her.
Also, this interaction is a buff to blitz thresh etc. If it was removed, it would mean their movement have no cast time, making them instant, meaning they would have never been hit in the first place.
Mechanically, fo the same reason Blitzcrank can pull people while they're snared: it isn't a dash, but a pull (which is the same reason it can interrupt a knock-up or knockback if he fires out the q before they hit but it doesn't hit the flag until he's been cc'ed, while airborne effects usually cancel dashes).
In terms of the game play, because that's the way it was first coded, and the most recent time someone brought it up to the balance/bug team it was decided that it was a cool quirk that enhanced his unique identity and didn't really take away from the game. Much like singed q disappearing, a large number of skillshot-flash interaction (e g. Ahri) and Kha'zix being able to EW.
As such, it will almost definitely be randomly removed some point in the future, mentioned only within the bug fixes, hidden by the massive quantity of skin-specific graphic and audio fixes.
Snares dont stop dashes already in effect.
If leona presses E, then gets snared, E still goes off. If you snare leona first, she cant move with E.