Can I just say I hate champions who are balanced around jungler presence?
Champions that feel awful to lane against but are fairly vulnerable to ganks, so they're not a huge deal if your jungler has their shit together.
Talking about champs like

Champions that feel awful to lane against but are fairly vulnerable to ganks, so they're not a huge deal if your jungler has their shit together.
Talking about champs like

sometimes you got to accept that is nots about winning. Sometime not losing is just as valuable. like
is miserable to lane against, but if he doesnt get his kills he will fall off before the game even starts.
is hard to deal with but almost all her abilitys that matter early are slow skill shots. zed is squishy all around fall into tunnel vision which makes it super easy to get them to kill themselves. yas is a twat but does have windows of opportunity to attack him correctly. cant really speak for kled, just gotta watch out for the skarl meter i guess.
sometimes you got to accept that is nots about winning. Sometime not losing is just as valuable. like
is miserable to lane against, but if he doesnt get his kills he will fall off before the game even starts.
is hard to deal with but almost all her abilitys that matter early are slow skill shots. zed is squishy all around fall into tunnel vision which makes it super easy to get them to kill themselves. yas is a twat but does have windows of opportunity to attack him correctly. cant really speak for kled, just gotta watch out for the skarl meter i guess.
I know. They're all (more or less) balanced champions. I just hate landing against someone who's balanced with the idea that I won't be able to deal with them on my own. That they're going to beat me, by design, bit will be weaker in other places to compensate. It feels like landing phase is a waste of my time.
really laning just sets up the team comp and prevents the enemy from having a dude that farms and gets strong super early unopposed. granted i disagree with the meta design with one top, one mid, one, a support with mainly utility, and an adc ( a role that only has like 5-6 decent options at any given time.) there should be a looser design on what the team compositions could be like have two jg'er build around counter jging and ganking or having one bot and having an assassin and a heavy ap support mid designed to roam around the lanes. Sadly, laning is here to stay with how the expected team comp is supposed to run.
Kled and Zed suck, the others are aids I will agree with you there.
There are a few tips that people already know about facing a Yasuo; poke his shield off with autos, he's weakest right after his tornado is gone, and he's weak to ganks. I'd like to go into more detail.
The key to beating a Yasuo in lane is proper minion management, and proper management is different depending on whether you're a ranged or melee champion. As a ranged champion, you want to keep the wave in 1 of 2 places depending on Yasuo's health relative to yours. If Yasuo is ahead or even, you want to keep the wave frozen a bit outside of your own tower, so that he has to go into tower range to order to hit you. You can basically do whatever you want to him if the wave is in this spot because you can simply retreat into tower range if he tries to go onto you. However, if you're ahead of him in health, you want to start a slow push, so you can poke him whenever he tries to CS and you'll have a buffer of minion support if he tries to all in you. In this case, he can't do much either.
For a melee champion, you want to slow push pretty much all the time. Yasuo is extremely vulnerable to being all inned by melee champions when he's trying to CS, and a good Yasuo will try to do a slow push of his own to discourage his opponent from attacking him. One important thing to understand is that while enemy minions are oftentimes Yasuo's best friends since he uses them to dash, they are also one of his biggest weaknesses since he's required to tank them in order to trade. If you can bait him into tanking a lot of minions with some kind of defensive ability like an ori shield, you can very easily come out ahead in trades, provided you don't panic, keep autoing, and hit some extra free damage on him when he tries to get out.
Generally speaking, a Yasuo will always want the wave in 1 of 2 places. He either wants a slight minion advantage on his side so he can get free opportunities to poke with Q, but not so many more minions that the wave gets frozen outside the enemy tower. A good Yasuo will bait you into hitting minions with AOE abilities to push the wave back towards him if it starts to get too close to tower, allowing him to be aggressive again. The other position is for when Yasuo has a lead on his opponent; he will want to freeze outside of his tower, leaving a long trail of minions to dash through so he can all in you if you try to walk up to CS. The key to beating Yasuo is to keep the wave where you want it to be rather than the way he wants it to be, or there's not a whole lot you can do as a lot of champions.
Other general tips for beating Yasuo include: Ask for ganks, an aggressive Yasuo player is very easy to bait and kill if he isn't strong enough to 1v2 already. Take exhaust as a combat summoner if your kill pressure on him is low, it’s a great way to neutralize his aggression in lane as well as neuter him in teamfights. If Yasuo misses his tornado, that is the time to be aggressive. His Q is on CD, he has no CC for a while, and his ult, by extension, is unavailable. And if Yasuo gets too aggressive in lane and messes up when trying to trade, all in him right then and there. If you get a lead against Yasuo, most champions will be able to zone him out heavily since he's a squishy melee only champion with no escape and no natural sustain.
zed has an escape?
Living Shadow (W)
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zed/
i know he has one, which is why I point out that he is not very vulnerable to ganks.
You did?
read my reply with the OP's context, you will realize I asked a rhetorical question.
Man do I love english.
I'm not replying to some other reply. I'm replying to this reply.
Anyway. Rhetorical or not, you asked a question and got an answer. Don't be mad.
zed has an escape?
and
i know he has one, which is why I point out that he is not very vulnerable to ganks.
How am I supposed to know what you know and where did you point out anything?
im not mad lol
He does, bit it also constitutes a great deal of his lane pressure. If a jungler just shows his face and Zed uses W to run away, the opposing laner has a nice period of breathing room to heal and farm or even go aggressive.
I died today 4 times in 5 minutes vs Ori + Gragas camping mid as Yasuo... She could 100 to 0 me under tower later.
Illaoi is easy to play around. Dodge her skillshots, go in, and disengage before she can effectively fight back.
So
