Can we Please Give Azir some buffs?
Reposted from the EU boards
After Azir's nerfs he's fell to one of the worst winrate champs in the game, and even though he got a small buff it isn't nearly enough to bring Pigeon-God back into a viable APC, Mainly due to the heavy range and damage nerfs. While I agree his pushing power was outragous his Range and Damage should NOT have been touched AT ALL. Azir's main problems were:
-
His Pushing Power: No APC should be able to take down towers that fast, NO ONE
-
His Burst: Sure everyone needs a little bit of burst, but Azir was actually a sustained APC, his Q damage should not have been as high as it was, and should've mainly been a tool to reposition his soldiers.
-
Early game CDR: Early game his CDR was too freaking low, allowing him to spam Soldiers every moment or so.
-
His passive: His reviving towers was just an unnecessary part of his kit, sure it fit thematically, but it just added to his pushing power and overloaded his kit, it's dumb, remove it.
OK so Suggestions Passive: Remove the Tower Building. Q: Decrease CD mid/late game possibly? Mana cost gate's his early game so it doesn't seem to be too much of a problem, I have no idea why riot calls him a lane bully. W: Increase AA range of soldiers, damage seems solid, it's just the range that's a bugger at them moment.
Anything I've missed? Disagree?
for example) can take down towers rather quickly because of the procs, so I don't see why his is a problem. That being said, the reason he's a lane bully is because unlike every single other mage, his harass requires no mana once it's set up, and can last awhile. It would be like Orianna's Q continually doing damage to you for free once it was in position.