Can we Please Give Azir some buffs?

TheRakkun··3 votes·363 views

Reposted from the EU boards

After Azir's nerfs he's fell to one of the worst winrate champs in the game, and even though he got a small buff it isn't nearly enough to bring Pigeon-God back into a viable APC, Mainly due to the heavy range and damage nerfs. While I agree his pushing power was outragous his Range and Damage should NOT have been touched AT ALL. Azir's main problems were:

  • His Pushing Power: No APC should be able to take down towers that fast, NO ONE

  • His Burst: Sure everyone needs a little bit of burst, but Azir was actually a sustained APC, his Q damage should not have been as high as it was, and should've mainly been a tool to reposition his soldiers.

  • Early game CDR: Early game his CDR was too freaking low, allowing him to spam Soldiers every moment or so.

  • His passive: His reviving towers was just an unnecessary part of his kit, sure it fit thematically, but it just added to his pushing power and overloaded his kit, it's dumb, remove it.

OK so Suggestions Passive: Remove the Tower Building. Q: Decrease CD mid/late game possibly? Mana cost gate's his early game so it doesn't seem to be too much of a problem, I have no idea why riot calls him a lane bully. W: Increase AA range of soldiers, damage seems solid, it's just the range that's a bugger at them moment.

Anything I've missed? Disagree?

5 Comments

vC48YNoGbJ2 votes

Cooldown of Q early game is borderline irrelevant. The mana usage on that thing will practically never have you feeling regretful that it didn't come up sooner. If you spam Q early game you force yourself out of lane.

Q's range is fine, it's the soldiers range that should be reverted to 400 and/or Q's late game cooldown lowered for more repositioning.

TheRakkun1 votes

I'll edit it a bit, Agreed,

Champion Skin1 votes

I think it is fine with APC being able to take down towers fast... (Hey ADC's can so why not APC as well) The problem with Azir... is that his W enables him to burst down towers.. this shouldn't happen... and since he at least generally get a little attack speed from his passive at least means he is able to take down towers pretty darn fast (APC actually do decent tower damage it is just that their attack speed usually sucks)

His W probably shouldn't work on towers at all... like most mages don't have any way to push towers other then their normal auto attacks and wave clear... and most of them probably have less attack speed then Azir

Nilok1 votes

[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=EIQcY5YG,comment-id=0001,timestamp=2015-03-29T01:20:37.532+0000)

I think it is fine with APC being able to take down towers fast... (Hey ADC's can so why not APC as well) The problem with Azir... is that his W enables him to burst down towers.. this shouldn't happen... and since he at least generally get a little attack speed from his passive at least means he is able to take down towers pretty darn fast (APC actually do decent tower damage it is just that their attack speed usually sucks)

His W probably shouldn't work on towers at all... like most mages don't have any way to push towers other then their normal auto attacks and wave clear... and most of them probably have less attack speed then Azir

It feels similar to Tristana and her ability to bomb towers. I have a feeling that they are undertuned because of this ability. Maybe if it was removed, Riot would be more willing to add more power back into their kit.

Look at Heimerdinger, they made his kit much more powerful once he didn't the ability to siege towers down.

Kitten of Evil1 votes

I don't think his pushing power is a problem. Any APC who builds Lich Bane (TwistedFate Viktor for example) can take down towers rather quickly because of the procs, so I don't see why his is a problem. That being said, the reason he's a lane bully is because unlike every single other mage, his harass requires no mana once it's set up, and can last awhile. It would be like Orianna's Q continually doing damage to you for free once it was in position.

Azir's Q isn't just the damage shown on Q. It also ALWAYS allows at least one soldier-AA.

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