A solution to the ADC burst problem?

Dovahkiin416··3 votes·692 views

Since most ADC's can out-burst any assassin except Khazix and Rengar now. I have an idea.

The proc from item 3087 passive may be some of the issue, at least with some of the biggest offenders. cough Vayne cough

I suggest a rework on the item, to make it more about sustained damage instead of a huge crit proc from the item.

Magic damage could build up over time on the same target, instead of all being dumped on it all at once.

JUST FOR AN EXAMPLE

Static Shiv +35% Attack Speed +30% Critical Strike Chance +5% Movement Speed

UNIQUE Passive - Static Buildup: For every consecutive auto attack on the same target you deal 15(+5 per auto attack) magic damage to the target. Resets when you auto a different target

Obviously this would require balancing, and a name change lol. But it would be a start to remove ADC's burst and make them more about sustained damage over time.

17 Comments

Draaaaaavéééééén2 votes

wtf. you have Ekko Lux Khazix LeeSin Leblanc Rengar Zed Yasuo Annie Brand XinZhao Warwick Fizz to kill adc and your bitching? stop letting them free farm then.

Dovahkiin4162 votes

You completely missed the point of this post

Draaaaaavéééééén2 votes

{quoted}

You completely missed the point of this post

lul i didnt read it all what i saw is the title :p

Big Lincoln1 votes

but Tyler

a nerf to shiv is a buff to draven

Astôlfo2 votes

If an ADC dies to any new assassin except Kha or Rango, they played horribly.

weeaboomer2 votes

Or do something about the crit items. Standing on a trap to get crit auto from Caitlyn ....

FireDrizzle2 votes

Could they not make statik shiv melee only? Adcs will still have 3 crit attack speed items to choose from.

If they do change statik shiv according to your suggestion adcs can still get burst from rapidfire cannon.

Dovahkiin4161 votes

That item could get a similar rework, only have range decreasing with every auto, until normal auto range.

Kaioko1 votes

{quoted}

Could they not make statik shiv melee only? Adcs will still have 3 crit attack speed items to choose from.

If they do change statik shiv according to your suggestion adcs can still get burst from rapidfire cannon.

They could but then ADCs would need another wave clear item. Right now the available wave clear items are the Hydra items neither of which can be used by ADCs.

Dovahkiin4161 votes

They have item 3085

Kaioko1 votes

{quoted}

They have item 3085

That item is a waste of gold if you don't have on hit effects to proc especially with the new fervor or battle. Vayne Draven and others are never going to build it.

Spoofghoul2 votes

but maybe not having access to waveclear is a weakness they are supposed to have

Ralanr1 votes

Why? What melee champion builds this beyond Yasuo and Yi?

Wolfram Oxford1 votes

They are all about their late game sustained damage, so saying that their damage is a problem is like saying that towers need to have ammo, it doesn't make sense and there is no problem.

Dovahkiin4161 votes

The problem is that they have burst, and sustained damage.

They should only have sustained damage.

Wolfram Oxford1 votes

Any damage dealt to squishy targets is considered burst damage, but if you want to look at beyond burst look at mages, mages are the largest damage dealers in this game, and Riot has also given them a range advantage over ADCs. Sure most of them aren't super mobile, but they also have a plethora of CC loaded into their kits, and taking ghost is not detrimental to them, but rather an advantage. I think you should turn your attention towards mages instead of ADCs, even if you are a tank main who doesn't like ADCs, mages are probably a bigger threat to you than you think.

Dovahkiin4161 votes

Mages are limited by their mobility and cooldowns, they make up for that in burst and range. Not to mention they mainly rely on skill shots for most of their damage output, besides a few outliers that is. They're mostly just the glass cannons of league to me.

Assassins rely mainly on timing, decision making, and mobility.

Marksmen rely on positioning and peel from their teammates, also good attack-move mechanics.

Mages have their problems as well But, for me, the main problem created recently has been the ability of marksmen to out-burst a lot of assassins. When that's literally supposed to be what an assassin does.

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