0 damage to turrets is the best way to play ?

Revive Aatrox··1 votes·800 views

*Hello people this is also a discussion in player behavior, since i believe its a bannable offense to do 0 damage to turrets in a 30 minutes game.

But here it's not my point, my point is that, as of game play side People in the other discussion are telling me why they would have 0 damage to turret as a mid or a jungler or a support. Can you really expect to win a game where the main goal is to destroy nexus with out ever damaging the nexus barriers ( turrets) ?

What are your thoughts on this play style ? to never use your time to hit a turret and always do something else that would actually win you the game ?

Here's what i'm NOT talking about... you get shit stomped so hard that you never reach enemy turret in the first place

Here's what i'm talking about,a player, mindfully or not, do good as in nice farm nice kda, but in end game it shows : 0 damage to turrets. Meaning not even once he attack the turret...not even once ! Thats saying something !

3 Comments

Beatrice falls1 votes

If it was a normal game and they weren't intentionally feeding, I don't see the issue. You can like challenge yourself to do certain things, for instance here I'd see it as managing minion waves so minions actually deal damage to turrets and you don't. I've seen almost the same thing with a streamer (Tilterella I think ?) playing a game by dealing no damage to enemy champions, and yet he won his lane / the game (yes end-game screen he had 0 damage dealt to champions)

Revive Aatrox1 votes

0 damage to champions can still win you a game 0 damage to turrets wont ever win you a game

Tahminatrix 1 votes

I think its just a way to help funnel gold into carries, also if your team is winning slightly / scales to late game / simply cant snowball and win, then killing turrets is actually a bad thing because now the minion waves will more than likely come to them and you will be zoned off by lack of vision while overextended. This will quickly add up to more of a net gold lost for your team than what was gained from killing the turret.

Just being overextended in general is scary when your team isn't winning hard.

This wasn't as bad of a issue when we had ward enchants on jungle items and no duskblade blackout due to vision being more readily available and vision denial being less so.

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