Intentions for Kog'Maw
Does anyone who played old Kog regularly feel like he scales up to have similar levels of dps as he had before?
I used to play Kog fairly regularly and melt tanks by mid game.
How many items do you need now to get to a point where you're a serious threat in a team fight?
Used to be the pros said all you needed was your Trinity Force and then you wanted to start team fighting.
So to be clear, new Kog vs old.
-No ability to poke and do significant damage to healthy enemies while seiging towers either with the ult or with the old snipemaw TF proc (because you no-longer build TF.)
-No longer has the ability to orb walk and kite away from enemies while W is active if you want to achieve acceptable damage
-2 or so additional items required to ramp up for team fights than before.
-no extra damagescaling to compensate for these new disadvantages at any stage of the game.
Juggermaw and protect the Kog'Maw was already a very, very risky team comp with polorized results and lower than average success rates even at the LCS level.
So why does everyone expect him to be over-powered or really strong in organized play NOW?
,
, then AD. New kog you need to build
,
to be op.