Teemo shrooms are balanced around being a skillshot but..?
So riot removed half of teemo's shroom lifespan in exchange for giving him the ability to throw them at the enemy team like a skillshot.
So in theory they're supposed to now be balanced around the teamfight mechanic rather than the objective control space they used to occupy.
Except for that the enemy team, mid team-fight, can easily just use a single trinket and disable them for 10 seconds in a large radius?
So how is this a fair trade-off for removing his ability to zone control a large area of the map?
negates
W , or any other invisibility , rito pls buff champs 2 weak
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then whatever, games usually over by then.