Nunu Rework Concept: The Yeti Rider

Tiniest Turtle··1 votes·1,132 views

Passive: The Power of Friendship Nunu starts the game mounted and remounts when he returns to base. While mounted, Willump takes damage instead of Nunu and Nunu gains melee basic attacks that deal bonus magic damage based on Willump's Maximum Health, bonus armor and magic resist, and access to Chilly Chomp and Absolute Zero. When Willump runs out of health, he will faint, but not before throwing Nunu to the target location after a short delay. All of Nunu's bonus health goes to Willump's health. While Nunu is dismounted, he gains attack range and access to Wake up Willump, but loses Willump's bonus resistances as well as movement speed and access to Chilly Chomp and Absolute Zero. Bonus Resistances: 10 - 59 Willump Wallop Damage: 8 - 42 (+1.5% Willump's Max HP)


Q: Chilly Chomp Range: 175. Cost: 60. Cooldown: 12/11/10/9/8 Nunu commands Willump to bite the target enemy, dealing magic damage equal to a percentage of its maximum health if it's a champion and flat true damage if it's a minion or monster, reducing its damage output by 25% for 2 seconds and healing for a flat amount. Applies on-hit effects. Chilly Chomp is disabled while Nunu is dismounted. Max Health Damage: 6/7/8/9/10 (+2% per 100 AP) True Damage to Non - Champions: 350/510/670/830/990 Self Heal: 50/100/150/200/250 (+50% AP) (+5% Max Health)


W: Snowglobe Range: 700. Cost: 50/55/60/65/70. Cooldown: 12 Shield self and target for up to three seconds, granting bonus attack speed. If Nunu and the shielded ally are near eachother, they also gain damage resistance. If Nunu shields an ally while mounted, they gain Willump's Wallop bonus damage on their attacks for the duration. Shield: 70/105/140/175/210 (+60% AP) (+2% Willump's Max HP) Attack Speed: 25/30/35/40/45% (+5% per 100 AP) Damage Resistance: 20/25/30/35/40% (+2.5% per 50 Bonus Armor) (+2.5% per 50 Bonus MR)


E: Snowball Range: 625. Cost: 70. Cooldown: 12/11/10/9/8 Nunu throws a Snowball that deals magic damage to the first enemy hit, slowing them for 2 seconds. Nunu can hold down for up to 3 seconds to increase the power of the throw, increasing the damage and slow from a minimum of 20% to a maximum of 70%. If fully charged, the snowball stuns the target for 1.25 seconds. Minimum Magic Damage: 40/80/120/160/200 (+40% AP) Maximum Magic Damage: 80/120/160/200/240 (+80% AP)


R: Absolute Zero / Wake Up Willump! While Mounted: Cost: 100. Cooldown: 110/100/9. Range: 450 Willump jumps into the air and lands at the target location in a frozen burst, stunning nearby enemies for 1.75 seconds and then slowing them for 1.75 seconds, dealing magic damage to all enemies hit. Magic Damage: 250/350/450 (+90% AP) (+8% Willump Max Health) Slow: 50/60/70%

While Dismounted: No Cost. Cooldown: 60/50/40/20 Range: 200 Nunu channels to revive Willump. Hard crowd control interrupts the channel and puts Wake Up Willump on a reduced 50% reduced cooldown. If Nunu successfully channels for 3 seconds, he remounts Willump with a percentage of his maximum health and Wake Up Willump goes on its full cooldown. Wake up Willump is available at level one. Can only be cast while near Willump. Health Percentage: 30/40/50 (+5% per 100 AP)

3 Comments

Kurt Hyzan2 votes

This lacks true damage and dashes

SugeMinPikk1 votes

There's no point in threads like these; kits are already fleshed out months or years before their release. Nunu being the next rework after Akali means that he's probably like 80% finished at this point.

Tiniest Turtle1 votes

{quoted}

There's no point in threads like these; kits are already fleshed out months or years before their release. Nunu being the next rework after Akali means that he's probably like 80% finished at this point.

The point is I felt like making a Nunu rework. Not expecting anything to come of it. It was just for fun.

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