Yasuo's Crits vs. Tryndamere's Crits
Ok, so Rito's been going on and on about how they want to have meaningful counterplay in lanes, and always have something you can do. Well, let's compare one of the most complained about champions lately, Yasuo, to one that is almost never complained about (except in games where he gets fed), Tryndamere.
To start, they both have passives that give them very high early crit chances (and before all you people say that yasuo starts doran's blade or long sword, I've seen tons opt for the early 16% crit chance instead), with Yasuos often having 16% at first in lane, and trynd going up to 35%. Upon seeing those numbers, you might think that tryndamere has a huge advantage here, and he can, but unlike yasuo, who just passively has crits for fking days, tryndamere's crits can be stopped, and easily too.
If trynd is laning, and eats a few pantheon spears or mundo cleavers, he has to expend his crits, leaving him vulnerable, to heal up. Any decent laner can see that opportunity where his power is super low and jump in and trade harder with more safety, because he doesn't have his early crits to do huge damage back. That's counterplay, where you can see him having a period of strength, and force him to turn it off for hp, or die to poke. At the same time, if you don't poke him and he stays healthy, then what's stopping him from jumping onto you and critting you 3 times, nearly killing you? It's a give and take and you and him have to control the balance.
Compare this to yasuo, who passively gets extra crits, and after his first back if he's at all decent, he'll build towards his shiv and suddenly be ahead of trynd in crit chance. Plus, those crits can't go away, they're just there. Oh, but you can poke him... if he didn't have free recharging shields. Notice how they both have some play against poke, but one of them is a give and take, and the enemy can use that to control his power, but the other is just "I have a shield and crits passively, what can you do about that?"
One of these seems inherently like a better system than the other, but let's discuss this. Maybe this will give rito ideas for the future. Rek'Sai's fury bar was a good direction, but free healing vs your mildly tickling E tickling slightly more? meh, could be more. Anyway, TALK TO ME!