Can we have Ezreal's ult dealing less damage when building AD....?
His poke was nuisance enough in-lane, there's no reason to make it burst so hard when building AD on a magic dealing ult.
His poke was nuisance enough in-lane, there's no reason to make it burst so hard when building AD on a magic dealing ult.
So what, he shouldn't have an ult unless he builds AP? It doesn't do anything but damage.
Considering he has two of the best abilities in the game (Mystic Shot, Arcane Shift) and a damn strong passive, it doesn't make sense to give him a great ult on top of that.
Considering he has two of the best abilities in the game (Mystic Shot, Arcane Shift) and a damn strong passive, it doesn't make sense to give him a great ult on top of that.
most ults are pretty good friend. oh, do you play bard? lol, sorry.
the ad scaling on his ult is not great.
If you think Bard ult is bad, you've never seen a good Bard.
The AD Scaling on Trueshot doesn't need to be great. It's an AOE 650 damage nuke with global range and no damage falloff for secondary targets, which also instastacks his passive and deals Magic damage when the enemy team wants to build armor to mitigate you.
It could literally have zero AD Scaling and it would still be a strong ult for AD Ezreal, but it has a 100% bonus AD ratio.
If you think Bard ult is bad, you've never seen a good Bard.
The AD Scaling on Trueshot doesn't need to be great. It's an AOE 650 damage nuke with global range and no damage falloff for secondary targets, which also instastacks his passive and deals Magic damage when the enemy team wants to build armor to mitigate you.
It could literally have zero AD Scaling and it would still be a strong ult for AD Ezreal, but it has a 100% bonus AD ratio.
Wow 100% scalling on a champ that builds ~ 100 ad. That's some amazing dmg.
25
35 plus Awe
45
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50
That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes.
Combine that with the 650 base damage (can't gloss over that) and you have an 855 damage nuke.
25
35 plus Awe
45
50
50
That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes.
Combine that with the 650 base damage (can't gloss over that) and you have an 855 damage nuke.
Then apply resistances and it’s more like 400. On a highly telegraphed easily dodged skill shot with a MASSIVE wind up.
In order to get those kinds of reductions, you'd need ~135 or so magic resist.
Magic resist is a fairly standardized stat. Most melees range from 32 to 53, and most ranged champs range from 30-38.5.
Most MR items give 50-60, so to get that much you'd need one major MR item plus Merc Treads.
In the mid-game, if a tank has invested that much money into MR, they won't have enough armor to survive your AA's and Q spam, but yeah, they'll be able to survive you a bit in the late game.
...but that's tanks.
The ult doesn't have damage falloff anymore, meaning an ult through the enemy team will chunk the living shit out of the backline. Even if they build MR, they don't have the HP pool to make that a super valuable purchase, and with their defensive slots blown on MR they won't have armor to deal with the rest of your damage.
Late game a tank will likely have gargoyle and maybe another mr item if you have any ap champions. Easily giving them 100+ mr which is 50% magic resistance from 850 to 475 on an easily dodgable fairly slow moving skillshot. Most tanks usually build merc treads but even if they dont they have conditioning alot of the times too.
Yes, but tanks are tanks. Tanks don't exactly need to worry about getting bursted down.
The Brand that is also getting hit by the ult very much does need to worry about that.
Well brand will also die if a single amount of cc hits him so...
Which is a testament to how bad powercreep has become.
In order to get those kinds of reductions, you'd need ~135 or so magic resist.
Magic resist is a fairly standardized stat. Most melees range from 32 to 53, and most ranged champs range from 30-38.5.
Most MR items give 50-60, so to get that much you'd need one major MR item plus Merc Treads.
In the mid-game, if a tank has invested that much money into MR, they won't have enough armor to survive your AA's and Q spam, but yeah, they'll be able to survive you a bit in the late game.
...but that's tanks.
The ult doesn't have damage falloff anymore, meaning an ult through the enemy team will chunk the living shit out of the backline. Even if they build MR, they don't have the HP pool to make that a super valuable purchase, and with their defensive slots blown on MR they won't have armor to deal with the rest of your damage.
Okay? Generally either maw or mercurial is on most champions. And if not them than banshees. So these numbers are not unachievable on a squishy.
Also you’ve ignore one massive portion of my reply being that. If you have eyes, his ult should never hit you unless your chain cced.
Even with that MR you don't have the HP to support it, and Banshees is straight up awful right now so mages don't exactly have a real option other than compromising their build.
The ult travels at 2000 speed and is 320 wide. A champion has a sight range of 1200, meaning you have 0.6 seconds after you see it coming to move out of the way. Not impossible to dodge, but if there's anything else going on you're probably getting hit unless you see it coming from a long way away.
Even with that MR you don't have the HP to support it, and Banshees is straight up awful right now so mages don't exactly have a real option other than compromising their build.
The ult travels at 2000 speed and is 320 wide. A champion has a sight range of 1200, meaning you have 0.6 seconds after you see it coming to move out of the way. Not impossible to dodge, but if there's anything else going on you're probably getting hit unless you see it coming from a long way away.
Except you have his insanely long windup time to react to it as well. So that 0.6 is more like 1.6.
He's not gonna use it right in front of you unless you're being held down or forced down a path.
Usually it's just a banana of death coming from the fog.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=0001000100000000000000000000,timestamp=2019-10-06T07:17:20.723+0000)
Then apply resistances and it’s more like 400. On a highly telegraphed easily dodged skill shot with a MASSIVE wind up.
Nevermind the fact that's its literally his ultimate, what would be the point of having an ultimate that deals 200 damage late game lol. Meanwhile Brand presses his point and click R and deals 5k damage in a teamfight
25
35 plus Awe
45
50
50
That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes.
Combine that with the 650 base damage (can't gloss over that) and you have an 855 damage nuke.
Youre seriously overplaying the damage of his ult, even at 850 that's only at lvl 18 with full build. By that time everyone has at least some resistance and his Q does more than that anyway with a 0.9 sec cd when you hit an enemy.
Also there's a lot of ADCs whose ults deal similar or more damage, for example Draven does something like 350+300 per hit.
ult is AOE and execute, can deal way over 700 damage and that's including resistances
pretty self explanatory, one can kite and easily deal over 1k damage the other can kill an entire team with just a good R
does more damage than EZ ult but it's single target
his 4th R shot can deal over 1000 damage easily
Most mage ults in the game can burst for well over 1.5k and Ezreal really functions more as a dps mage than a standard ADC
All of those can be intercepted, while Ezreal's cannot.
Draven has harsh damage fall-off after the first couple targets.
Except for Jinx, all of them also require the champion to sit there and channel, while Ez only has a 1 second cast time.
All of those deal physical damage, meaning somebody stacking armor to deal with the rest of their damage will also reduce that.
while Ez only has a 1 second cast time.
"Only" XD
That one second is more than enough to 1) Warn enemies of an incoming ez ult 2) Get bursted down
Seriously it's an ULTIMATE ability that is a telegraphed skillshot that literally deals the same damage as his Q and is nowhere near out of line compared to other ADCs or especially mages.
You people are just finding random stuff to complain about now, why don't you complain about
ultimates dealing too much damage
Compared to the other spells on that list, which require the champion to channel for a decent length of time? A 1 second, uninterruptible cast time is nothing.
It only gives any warning if the Ezreal is a moron who is using it in vision, and it only gives a chance to burst him if the Ezreal is actually bronze and is using his global ult in short range.
His Q deals ~300 (+1.15 bAD) damage after accounting for Trinity Force. It's very thin, does his primary damage type (meaning all the armor the tanks buy against him reduces it), and can be intercepted.
His Q deals 650 (+1,0 bAD) damage. It's wide, does magic damage (which isn't going to be stacked much if they're guarding against Ezreal), an
Ezreal ult used to be fine.
Then they removed the damage falloff.
Brand ult is fine. His passive has been dumb since the rework.
Veigar ult is fine. If you aren't already low, it doesn't do much, and the rest of his damage can be dealt with easily.
Kat ult is fine, literally just save one bit of CC for her.
Ezreal ult used to be fine.
Ezreal ult is fine just move out of the fricking way. Also its his GOD DAMN ULTIMATE, i just played against a fed Ezreal and his lvl 16 ult did 600 damage to me as an ADC with 0 magic resist. That's literally one crit auto, anyone building resist will lower that damage to 300-200
His base kit is really damn strong, so he doesn't need a super powerful ult. His passive is super good on paper, his Q is a solid spell that breaks the game every time Riot tries to add something new, and his E is solid.
He was fine, but two changes brought him over the line.
The combination of those two means that AD Ezreal now has equal burst damage to old AP Ezreal, but without giving up any of the DPS or push potential from AD Ezreal.
He was a good champion with neither of these things. With them, he's just a bit dumb, which is frustrating since I used to be able to respect a good Ezreal. It's a lot like what happened to Zed, really.
What ez builds those items? xD
Usually it's
and 2 situationals usually Mortal+GA unless there is a real good point click lockdown and your team has very low peel in which case you would go for the qss.
Trinity is just a bad item for ezreal. Too much money, weird buildpath for him, Gauntlet is just tons better.
So I guess most Ezreals get their builds from Ultimate Bravery?
maybe luden's is a bit controversial, but the rest is pretty standart Ez botlane build.
I may have undersold trinity a bit, but it's been ages since I saw an ez in pro not go gauntlet. And if someone wants damage, they wouldn't have picked Ez in the first place imo.
Does ez need nerfs?
i dont think so. as a support player i really hate laning with an EZ in lane cuz well he does no fukin damage rushing and building a 
i dont think so. as a support player i really hate laning with an EZ in lane cuz well he does no fukin damage rushing and building a
He can also rush
first back
Sure if he is an idiot. Ez shines mid game when he completes the muramana transformation. If he stalls the tear you can report him for inting.
i dont think so. as a support player i really hate laning with an EZ in lane cuz well he does no fukin damage rushing and building a
Supports like u are the fcking worst. I've seen so many monkys keep bullying their adc cuz they picked ezreal. Are u guys delusional? Yea he is kinda weak early one but once he gets his 2 core items that's it he's op now and insanely safe.
yea but in an early game meta/high damage meta he is bad.
he gets punished hard early and loses lane
oh wait he is legit also the worst adc in the game.
and im not bullying . i simply stated i hate playing with an EZ cuz of his early game is complete shit
he has a 46.4% win rate currently in plat + elo
he is dog shit, build dog shit in lane , cant trade/fight in lane.
yea but in an early game meta/high damage meta he is bad.
he gets punished hard early and loses lane
oh wait he is legit also the worst adc in the game.
and im not bullying . i simply stated i hate playing with an EZ cuz of his early game is complete shit
he has a 46.4% win rate currently in plat + elo
he is dog shit, build dog shit in lane , cant trade/fight in lane.
I agree with you. Everything you said is true. Cooldowns and mana costs too high, base hp too low, garbage waveclear, gets abused while channeling ult cuz immobile, and literally EVERYONE outscales him. And he just has too much counterplay in general. All of his abilities can be dodged or avoided in some way. There's literally no point in playing Ezreal anymore. If you play him you're just giving your opponent a free win.
yea but in an early game meta/high damage meta he is bad.
he gets punished hard early and loses lane
oh wait he is legit also the worst adc in the game.
and im not bullying . i simply stated i hate playing with an EZ cuz of his early game is complete shit
he has a 46.4% win rate currently in plat + elo
he is dog shit, build dog shit in lane , cant trade/fight in lane.
This is his best meta, and he's the 3rd best ADC right now, right behind Kai'sa and Xayah.
He's incredibly safe and low teamfight dps doesn't matter when he has such high burst for the champions that jump on him and you should just never be teamfighting with Ezreal in the first place.
The only reason Ezreal is so low winrate is because he's top 3 hardest ADCs to master while being spammed by autofill monkeys like myself due to his safety.
lol that was plat + world wide
a 46% win rate
so you can say its cuz of monkeys but that excludes any one under plat
he still is the worst adc. the stats prove it
lol that was plat + world wide
a 46% win rate
so you can say its cuz of monkeys but that excludes any one under plat
he still is the worst adc. the stats prove it
I think Grandmaster is a wee bit higher than plat. I still think I'm a monkey because there are things I need to learn about ADC role that I don't have up to par.
My point stands. The champion is extremely valuable but most players cannot take advantage of what his kit has to offer. That's why he's so popular in competitive play, where they can take advantage of his kit.
Also, Ezreal has the 2nd highest pickrate of any ADC, right behind Kai'sa, and 3rd highest of any champion, right behind Lee Sin and (again) Kai'sa. He really is an insanely popular champion that is rarely piloted correctly.
ok in Master + for this patch world wide
47.22% win rate
why do i have a feeling i know you? you arent from the houston ,tx area?
why do i have a feeling i know you? you arent from the houston ,tx area?
1 - No I'm not from Texas. Never been close to there.
ok in Master + for this patch world wide
47.22% win rate
2 - You missed my point entirely. I just said even in the highest elos Ezreal is played a lot by people (like myself) who have no right playing him. But, when you account for people who are actually really good at the champion, and who play him a lot competitively, you start to see why he's such a highly rated champion.
It's very common to see Ezreal consistently get low scores, get bullied out, and then come up way short and look like a bad champion. When Ezreals know how to take advantage of the champion and are aggressive players it's actually more scary than a good Draven.
Masters+ stats still have him at 46% winrate. So, I guess not even they know how to use him.
Challenger stats atm 44% winrate in 1850 games....
Yeah he op as fuck
Masters+ stats still have him at 46% winrate. So, I guess not even they know how to use him.
Challenger stats atm 44% winrate in 1850 games....
Yeah he op as fuck
I literally just said that M, GM, and C players who SHOULDN'T play him gravitate toward him where the fuck is your reading comprehension?
Ezreal has and will always have a low winrate because the consistency required to play him is nonexistent in the autofill players that tend to pick him.
All the good AD players are playing Kai'sa right now because she's bar none the best AD pick by a mile. Ezreal is still a valuable pick but when the good ADs are playing Kai'sa and the bad players are playing Ezreal, of course his stats are going to look atrocious.
his ult does no damage when he builds AD, have you ever been hit by an AP ezreal ult?
his ult does no damage when he builds AD, have you ever been hit by an AP ezreal ult?
That's the point...? If you build AP, yes, it should hurt like a motherfker. If AD, it should deal significantly less, considering the fact that his build weighs heavily around building CDR from either one of the two
& his Q lowering his cooldown more.
That's the point...? If you build AP, yes, it should hurt like a motherfker. If AD, it should deal significantly less, considering the fact that his build weighs heavily around building CDR from either one of the two
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& his Q lowering his cooldown more.
you arent making a point, his ult is insignificant when ad its just a finisher
It used to be, because it would only end up dealing 30% damage if it passed through a creep wave.
Now its damage isn't reduced at all when it passes through targets, so if it hits you you're going to take ~800 damage.
650 (+100% bAD) is not insignificant in the slightest.
I really think that ezreal should be an AP midlaner and not balanced around sheen items, but riot will do whatever they want.
so you want to reduce the ad scaling on his ult?
cuz it scales on ad and ap and does magic damage.
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
so you want to reduce the ad scaling on his ult?
cuz it scales on ad and ap and does magic damage.
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
That, and revert the damage reduction on his ult, of which was removed back at Patch 8.23.
you do know he is already the worst bot lane adc right now ?
he has a 46% win rate yet im down voted cuz i stated he is the worst adc ?