Death Recap Fixed? SAY WHAT MATE?

Dremiist··2 votes·2,313 views

Death Recap

We found this story pretty funny, so we're going to tell it. Basically last patch we didupdate a lot of the Death Recap system so it would play nice with champion damage, but we didn't fix a bug where Death Recap had inverted the priority listing for damage types. In other words, Death Recap was properly calculating the damage you were taking from champion spells, but it was not stack ranking them properly. Instead of displaying the top three highest sources of damage, it was showing you the bottom three.

So… yeah. Fixed.

REVIVE STILL DOESN'T DEAL 12 DAMAGE

Fixed a bug where Death Recap was showing the lowest three sources of damage, rather than the highest

So in the end you fixed a bug that wasn't even there until you tried to fix the death recap and ended up fixing a bug you created during your attempt instead of fixing the real issue with the death recap.

So...yeah. Fixed

4 Comments

Sachabot5 votes

Because updating piles and piles of code is a magical, quick, easy job. They updated you on what they were doing, and they clearly state that it's coming along. You're just trying to find a reason to complain, aren't you?

Dremiist1 votes

{quoted}

Because updating piles and piles of code is a magical, quick, easy job. They updated you on what they were doing, and they clearly state that it's coming along. You're just trying to find a reason to complain, aren't you?

you know when people asked them to fix the death recap

back in 2009.

when did you start playing that game, yesterday?

RiotMeddler3 votes

{quoted}

So in the end you fixed a bug that wasn't even there until you tried to fix the death recap and ended up fixing a bug you created during your attempt instead of fixing the real issue with the death recap.

So...yeah. Fixed

Patch 5.12 and before: Death Recap's not very functional. We identify that the biggest issue is that the right data isn't getting passed to Death Recap to display.

Patch 5.13: We fix some stuff so death Recap now generally gets the correct data. That then reveals that Death Recap's not sorting that data properly. That issue was there previously, but it wasn't possible to distinguish that from data simply being absent, so we'd missed it.

Patch 5.14: We address the bug where death recap's prioritizing small amounts of damage instead of large. Hopefully that puts it in a much better spot, if not it will assumedly reveal other problems we can fix.

Dremiist1 votes

{quoted}

Patch 5.12 and before: Death Recap's not very functional. We identify that the biggest issue is that the right data isn't getting passed to Death Recap to display.

Patch 5.13: We fix some stuff so death Recap now generally gets the correct data. That then reveals that Death Recap's not sorting that data properly. That issue was there previously, but it wasn't possible to distinguish that from data simply being absent, so we'd missed it.

Patch 5.14: We address the bug where death recap's prioritizing small amounts of damage instead of large. Hopefully that puts it in a much better spot, if not it will assumedly reveal other problems we can fix.

death recap incorrectly displaying the damage source :magic,physical,true damage,especially mixed damage it's hardest to discern from X champion to another example: dying to teemo baron damage or sona heal/fear that's the bug i'm talking about. it's minor but it's still annoying especially when tanking. also death recap and end game scoreboard incorrectly displaying total damage dealt to champion on specific champion like fizz for example but i think that has to do with fizz after reworked him (patch 5.13).

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