Riot, may I suggest a change to Veigar's ultimate?
Veigar's ultimate is his signature. It's a big part of who he is. However, it just falls short sometimes (it feels really, really bad when the opponent escapes with less than 50 hp after they're hit by your ultimate). I think the following change would really help Veigar players out.
Instead of dealing more damage based on missing health, the ultimate could do slightly less damage overall, but have the following scaling...
-Deals damage that increases with the target's missing health ratio, based on the target's highest missing health ratio in the last three seconds.
Meaning, if the target were at 1 hp and suddenly healed to full health, they'd still take damage as if they were at 1 HP for purposes of the ultimate's scaling. This would greatly distinguish Veigar from the other mages as THE go-to execution mage on targets with low health, because targets would take full damage (even when shielded or healed).
because it does so well with his kit. CDR + MR + Damage yes please.
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