Cloud drake affects gameplay too much compared to other dragons, I think it needs a rework.
I know a lot of people at lower elos don't realize the value of cloud drake even though it's the highest win rate dragon because it doesn't give bigger numbers but cloud drake is HUGE. None of the other dragons actually change core gameplay. Once you have cloud drake, you now basically get to choose whether you fight or run away in any engagement. You can move around the map much faster, and skill shot champions become worse as soon as they get it because the enemies become harder to hit. It also punishes tanky juggernaut characters pretty hard because it gets more difficult for them to initiate and stick to targets.
I really think Cloud drake needs it's effect reworked. Movement speed is WAY too valuable of a stat and most players don't even realize how good it is so it often gets passed up. I don't like the fact that if the enemy jungler has dragon control and mine doesn't, suddenly matchups as a skill shot champion instantly become much harder. I'm fine with dragons changing stats and numbers on damage and what not but I don't think they should actually change the core gameplay of how the champions interact.
Thoughts?
mountain in its own is nothing in gold value but.... it can damage baron/towers/dragons quicker cloud drake gives free
(then some in combat move speed booster) while retaining your boots choice. thats basically the summery