And What About Actively Supporting TT and HA?

Mandaari··3 votes·225 views

I get that Dominion was hard to just upkeep, but you don't really have those same issues in Twisted Treeline and Howling Abyss. Coming out with new features for SR doesn't break those maps.

It's pretty clear that you're "doubling down" on SR and it has been for many years. This isn't a problem of communication. This is just people straight up disagreeing with you and saying that SR shouldn't be the only thing in the world that you put effort into balancing. Other maps get screwed aside from a couple seemingly random changes like adding Warmogs and Bloodthirster to Howling Abyss. And then there are those times where you add something and then just utterly forget about it (hello, Snowball).

How about fewer middle fingers like masteries that make zero sense or have little relevance on other maps? Even better how about a separate set of masteries for those maps? How about creating another design team that will actively support the other maps? You certainly have the funds for it, so it's solely a matter of will. Personally, I'm willing for SR to be the map that takes a hit for once.

2 Comments

Zenthon Prime1 votes

It's simple, really. ARAM and TT have enough players to make the investment worth it. Dominion does not.

I generally call out Riot for being stupid, but even I can't see the point in keeping Dominion around any more. I don't know a single person that plays it.

Mandaari1 votes

Honestly, I agree with them taking out Dominion since they have to support a bunch of extra mechanics that don't exist on other maps, like capping points. ARAM and TT don't have those issues and they have a much larger playerbase. Champions don't take longer to release due to TT and ARAM because you don't have to create extra things like capture animations.

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