Garen Rework Idea
Honestly, the only thing that needs changing is his W. However, here is a shot at Garen.
Passive: Same
Q: Change it to a skill shot, similar to Yasuo's Q. Give it a slightly wider hit box, but a slightly shorter one. Same cool down as Garen's current Q. Applies on hits to the first target struck only. This way, he cannot do a 3 man Q crit one shots. Garen silences everyone struck by it, but it scales with the distance away from Garen. Upon using Q, gain the usual speed boost. No longer removes slows.
W: Keeps the stacking passive. Looking at the trend of
,
,
, and comparing it to the passive on
( reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%), the W active will now be an AOE Polymorph. It is literally the same as WW and Galio, but a polymorph. Garen is slowed while he is channeling the ability. Garen cannot cast E while his W is channeling, but he can cast other actives and abilities. The damage reduction is applied at the end of the channel, after a successful Poly Morph.
E: Same. Removes Slows for only the very first second. Cancelling spin early puts it on a shorter cool down, in addition to reducing its cooldown by its remaining duration, if no target was struck by the spin.
R: Same. For every Villain killed by Garen's ultimate, the entire team receives an additional 1% damage reduction near Garen in a 400 radius of him. This damage reduction is multiplicative of course.
Remarks: Passive: There is a lot of ideas floating around for this one where he should have it in combat. I chose to leave it out, although they are interesting ideas.
Q: His Q has a really long cast time, but it also brings him slightly closer to his target on live. I got rid of that completely. I moved the slow removal from Q to E because his W slows him now for the active, and I allowed him to cast Q, not E, during the channel. That way, he does not remove the self slow with Q.
W: This ability is what will separate the Garen players. It will still keep him easy in low elo, but also give him some required skill in high elo. I opted to keep the stacking passive because Juggernauts want to build HP. Garen has low base armor for a Juggernaut. So unless Riot wants to give him the same armor scaling as Darius, then the current stacking should stay.
E: Garen's signature move. I removed the ability to cast E while W is channeling to give Garen a higher skill cap. You can press E, and then channel, but the poly morph duration will be massively reduced. So lets say that you use your E for 1 second, then cancel it, while hitting no target. Then at a 9 second cooldown, which is reduced to 7 seconds, it will now be reduced to 3.5 seconds. This makes it ideal to remove slows and then have your spin back up shortly. It also adds a window where the enemy can now engage on him.
R: Very satisfying execute. The additional damage reduction is to reinforce the defensive identity of Garen. Garen will probably only kill 3-5 villains per game, at most, with his ultimate. So that is 3-5% damage reduction. Can be changed to physical or magic damage reduction, if needed.