@Stashu: Have you ever considered making Cassiopeia NOT revolve around Twin Fangs (E)??
Cassiopeia has thousands of problems thanks to the rework. Her Passive is backwards for a poison mage. You're trying to make her a hyper-carry. You completely removed her AoE potential. You took all satisfaction away from 2 of her most interesting abilities just so her E can be as strong as you made it. And she sucks...really badly. The last problem is easy to solve (just buff her already), balancing is easy relatively speaking.
But there is one issue with her kit. One complaint about her rework that you either turned a blind eye to, or............may have been lost among your replies to complaints, because some of them were kinda jumbled. And because I just realized a number of your replies were apparently hidden after enough downvotes, make Rioters immune to being hidden please. :p
Either way, I'll just be direct about one of my many criticisms over your rework.
MAKING HER ENTIRE KIT REVOLVE AROUND HER TWIN FANGS (E) IS A TERRIBLE DESIGN CHOICE
I've made threads. trying to explain to you the problems with focusing on her E.
I've made posts after posts and posts (I hope those URL jumps to the correct posts)
If you want me to list all the problems with her E, then fine, here they are.
**-- 1. The entire kit revolving around that E now runs contrary to her POISON MAGE fantasy. -- **
It turns her into a mano-a-mano brawler. It turns her into this!. The fact that all her damage comes solely from her E turns her into a boxer. A brawler. It's low-range high-single target nature is what goes contrary to her character. Maybe if it was an execute, it'd have been better. But why is a POISON MAGE looking to get in up and personal to go mano-a-mano with her enemy?
I implore you to try to justify how that image fits Cassiopeia in the slightest. Why does she have a strong all-in at all when that goes completely against the Poison Mage archetype? When it goes contrary to snakes in general.
What should a POISON MAGE be doing? She should be hanging back and spreading poison amongst as many targets as possible. She should never be in a position where she has to get dirty unless it's for a kill. In fact, screw the kill part, she isn't even worried about getting that kill, she just wants to sit there poisoning her enemies, if her enemy dies, it's because they succumbed to her poison as they struggle to get closer to her while the poison eats them away.
She doesn't want to challenge a single warrior to a duel to the death. A POISON MAGE wants to avoid direct confrontation so their poison can do their magic.
-- 2. It's easily the least interesting and satisfying ability in her entire kit. --
Her other two abilities are AoE and they fit her thematically. She's a Poison Mage, they poison enemies hit. More importantly, both of those are SKILL SHOTS. Delayed skill-shots no less! And what is her E? A boring POINT-AND-CLICK nuke whose purpose is to be spammed. It's SINGLE-TARGET unlike the AoE of the other abilities. Maybe a little movement and kiting in between, but in the end you're trying to break your E button in it's best-case scenario. It's a short-ranged, point-and-click ability.
-- 3. Your E trivializes all her other abilities. --
Q - Unrewarding pile of trash that does no damage unless you enhance it with her E. E - Unrewarding pile of trash that does no damage unless you enhance it with her E. R - Thematically it has nothing to do with her really, but design-wise, it works out. It's a high cooldown dis-engage. Outside of that function, you're only using it so your opponent can stay still so you can E them some more.
edit: You keep mentioning how her Q's MS speed is so awesome and rewarding. But let me tell you. When ALL other champions can get their powerful MS-buffs at the press of a button for a spell that doesn't disrupt their movements, and Cassiopeia need to get hers by standing in place to land a skillshot just to get hers. THAT'S CEASES TO BE REWARDING. Is it balanced? Sure why not. But balancing is much easier than making a champion rewarding and thematically sound.
-- 4. You made landing skillshots UNSATISFYING AS HELL, where as you made the braindead point and click spam ability the only rewarding part of her kit --
I feel this is self-explanatory, but do you see ANY problems here? That the abilities that are unsatisfying are the frikkin SKILLSHOTS and not the spammy point and click ability? That a POISON MAGE's most unsatisfying abilities are her POISONS while her most satisfying ability is a generic POINT AND CLICK nuke that primarily does DIRECT damage?
-- 5. wth dude after all the visual tweakings why is she still hurling big-ass fangs the size of her torso at a breakneck pace? --
Really, my biggest beef is #1 which completely changes her from a POISON MAGE into "Magical Kenshiro".
But #2-5 are problems too...less so 5 than 1-3, but it's still something worth noting anyways.
it's not exactly a good thing, but if you remove yourself from the poison source the effect wears off soon enough and you're not too banged up if you got out early. However, if you get posioned by
you should be afraid. You should look on in horror as the poison continues depleting your lifebar after you've separated from Cass. You should be begging for heals or shields, or chugging down potions to keep a chunk of your lifebar from being taken from you in a slow, methodical burn. Lots of damage once you're infected, but slowly and over time. That's what I imagine when I think of a poison mage.
