About turrets this season
I see what Riot was going for, making pushes more potent. However, that may be warping the game a bit much. I propose making turrets fearsome again, and then introducing a 4th keystone into each tree that's basically anti-turret. Ferocity: While not taking damage from champions, deal more damage to turrets. Cunning: Attacking a turret grants a burst of movement speed that rapidly decays. Long cooldown but resets on kill/assist Resolve: Damage reduction vs turrets, absorb a portion of turret damage from allies
So fast pushing, opportunistic diving, tanky diving. Rough ideas but i feel that this new turret dynamic could be something we opt into through keystones