About turrets this season

Spacesuit Spiff··1 votes·301 views

I see what Riot was going for, making pushes more potent. However, that may be warping the game a bit much. I propose making turrets fearsome again, and then introducing a 4th keystone into each tree that's basically anti-turret. Ferocity: While not taking damage from champions, deal more damage to turrets. Cunning: Attacking a turret grants a burst of movement speed that rapidly decays. Long cooldown but resets on kill/assist Resolve: Damage reduction vs turrets, absorb a portion of turret damage from allies

So fast pushing, opportunistic diving, tanky diving. Rough ideas but i feel that this new turret dynamic could be something we opt into through keystones

4 Comments

Samus721 votes

I do frown on a bit on the inner turrets losing their ability to shield you. The inner ones were the only turrets that had this feature. I enjoyed being able to fall back to and get some kind of reinforcement. Frankly, there are characters out there with enough health and defense that they can ignore the turret while still targeting me. Garen is the first to spring to mind on this one.

Spacesuit Spiff1 votes

I can see the problem with it (getting fed as vlad and then just holding my opponent prisoner under their t2 for 15 mins). Id say the solution to that is incentivize grouping after the t1s go down... i suppose double epic monsters might accomplish that but nobodys really going for the herald yet

Mimy1 votes

I think turrets should scale with level.. It';s risky to dive level 3?

like each shot should do 15 - 20% of the target's heath in true damage.

and lazors should be the same thing but more Gradually,.

Because it sucks when as an ADC you have to protect your turret, but your turrets doesn't offer you the same favor...

Like when your support backs.. and the enemy laners get to turret and they're diving takeing away most of your health and still getting out safely and now the turret has half heath because theres nothing you can do trying to survive yourself..

darkmatchwaldo1 votes

eh, i like them the way they are. i was just able to win a 4v5 because they are easy to knock down.

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