So About Clarity of the Game
I honestly feel that Riot should devote an entire patch to make the hitboxes match the animation. For example, https://www.youtube.com/watch?v=PZQAcqRbJgA , and https://www.youtube.com/watch?v=mG32zL1jd3A .....And keep in mind that this doesn't even include stuff like Lux ult(the actual beam is about 3 times as wide as the fking red line), and the Blitz grabs that hits the Empire State Building from downtown LA...Also, as a Talon main, I've often noticed that sometimes my W would sometimes barely get close the the enemy, and it would hit, while other times the animation is all over the enemy and it deals no dmg...and then of course, Zed's Q and Thresh grab looks like they're the same width, while in reality....ya....Basically, Riot, get your shit together, make the animation accurate. I don't really think it's fair that we have to play every single champion and memorize the size of the indicators on their skillshots to be able to sidestep an incoming spell. Also, some skins give champions new spell animations, and some of those animations are GODDAMN broken(looking at Steel Legion Lux here) Tl;dr: Many hitboxes are broken, fix it.