Zz'rot Is Being Abused Defensively
I'm plat V, seeing top lane opponents get Zz'rot's first item. When placed at their tower, it provides insane defensiveness, making it very hard to take enemy tower or kill the portal, even with jungle help. To boot, if you recall without tele ready, Zz'rot will push lane and hit your tower with at least a bug or two.
A second behavior I've been seeing is where the losing team will sell a few items late game in order to place 2 - 3 portals around nexus to stop super creeps in their tracks as they get roasted by nexus lasers.
I don't believe this is the intended use of the item, and it feels unhealthy. Thoughts?
My suggestions:
1 - Stronger, but more infrequent, bug output (would stop blocking pushes so effectively) 2 - Shorter bug range, so that a defensive placement at your own tower cannot reach the opponent's tower